Relocate Source to proper directory.
This commit is contained in:
@@ -0,0 +1,236 @@
|
||||
package appeng.container.slot;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.InventoryCrafting;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.crafting.IRecipe;
|
||||
import appeng.api.config.Actionable;
|
||||
import appeng.api.networking.energy.IEnergySource;
|
||||
import appeng.api.networking.security.BaseActionSource;
|
||||
import appeng.api.storage.IMEMonitor;
|
||||
import appeng.api.storage.IStorageMonitorable;
|
||||
import appeng.api.storage.data.IAEItemStack;
|
||||
import appeng.api.storage.data.IItemList;
|
||||
import appeng.container.ContainerNull;
|
||||
import appeng.helpers.IContainerCraftingPacket;
|
||||
import appeng.helpers.InventoryAction;
|
||||
import appeng.items.storage.ItemViewCell;
|
||||
import appeng.util.InventoryAdaptor;
|
||||
import appeng.util.Platform;
|
||||
import appeng.util.inv.AdaptorPlayerHand;
|
||||
import appeng.util.item.AEItemStack;
|
||||
|
||||
public class SlotCraftingTerm extends AppEngCraftingSlot
|
||||
{
|
||||
|
||||
protected final IInventory craftInv;
|
||||
protected final IInventory pattern;
|
||||
|
||||
private final BaseActionSource mySrc;
|
||||
private final IEnergySource energySrc;
|
||||
private final IStorageMonitorable storage;
|
||||
private final IContainerCraftingPacket container;
|
||||
|
||||
public SlotCraftingTerm(EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix,
|
||||
IInventory secondMatrix, IInventory output, int x, int y, IContainerCraftingPacket ccp)
|
||||
{
|
||||
super( player, cMatrix, output, 0, x, y );
|
||||
this.energySrc = energySrc;
|
||||
this.storage = storage;
|
||||
this.mySrc = mySrc;
|
||||
pattern = cMatrix;
|
||||
craftInv = secondMatrix;
|
||||
container = ccp;
|
||||
}
|
||||
|
||||
public IInventory getCraftingMatrix()
|
||||
{
|
||||
return craftInv;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTakeStack(EntityPlayer par1EntityPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPickupFromSlot(EntityPlayer p, ItemStack is)
|
||||
{
|
||||
}
|
||||
|
||||
public void makeItem(EntityPlayer p, ItemStack is)
|
||||
{
|
||||
super.onPickupFromSlot( p, is );
|
||||
}
|
||||
|
||||
public ItemStack craftItem(EntityPlayer p, ItemStack request, IMEMonitor<IAEItemStack> inv, IItemList all)
|
||||
{
|
||||
// update crafting matrix...
|
||||
ItemStack is = getStack();
|
||||
|
||||
if ( is != null && Platform.isSameItem( request, is ) )
|
||||
{
|
||||
ItemStack[] set = new ItemStack[pattern.getSizeInventory()];
|
||||
|
||||
// add one of each item to the items on the board...
|
||||
if ( Platform.isServer() )
|
||||
{
|
||||
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
|
||||
for (int x = 0; x < 9; x++)
|
||||
ic.setInventorySlotContents( x, pattern.getStackInSlot( x ) );
|
||||
|
||||
IRecipe r = Platform.findMatchingRecipe( ic, p.worldObj );
|
||||
|
||||
if ( r == null )
|
||||
{
|
||||
Item target = request.getItem();
|
||||
if ( target.isDamageable() && target.isRepairable() )
|
||||
{
|
||||
boolean isBad = false;
|
||||
for (int x = 0; x < ic.getSizeInventory(); x++)
|
||||
{
|
||||
ItemStack pis = ic.getStackInSlot( x );
|
||||
if ( pis == null )
|
||||
continue;
|
||||
if ( pis.getItem() != target )
|
||||
isBad = true;
|
||||
}
|
||||
if ( !isBad )
|
||||
{
|
||||
super.onPickupFromSlot( p, is );
|
||||
return request;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
is = r.getCraftingResult( ic );
|
||||
|
||||
if ( r != null && inv != null )
|
||||
{
|
||||
for (int x = 0; x < pattern.getSizeInventory(); x++)
|
||||
{
|
||||
if ( pattern.getStackInSlot( x ) != null )
|
||||
{
|
||||
set[x] = Platform.extractItemsByRecipe( energySrc, mySrc, inv, p.worldObj, r, is, ic, pattern.getStackInSlot( x ), x, all,
|
||||
Actionable.MODULATE, ItemViewCell.createFilter( container.getViewCells() ) );
|
||||
ic.setInventorySlotContents( x, set[x] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( preCraft( p, inv, set, is ) )
|
||||
{
|
||||
makeItem( p, is );
|
||||
|
||||
postCraft( p, inv, set, is );
|
||||
}
|
||||
|
||||
// shouldn't be necessary...
|
||||
p.openContainer.onCraftMatrixChanged( getCraftingMatrix() );
|
||||
|
||||
return is;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean preCraft(EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack[] set, ItemStack result)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void postCraft(EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack set[], ItemStack result)
|
||||
{
|
||||
List<ItemStack> drops = new ArrayList();
|
||||
|
||||
// add one of each item to the items on the board...
|
||||
if ( Platform.isServer() )
|
||||
{
|
||||
// set new items onto the crafting table...
|
||||
for (int x = 0; x < getCraftingMatrix().getSizeInventory(); x++)
|
||||
{
|
||||
if ( getCraftingMatrix().getStackInSlot( x ) == null )
|
||||
getCraftingMatrix().setInventorySlotContents( x, set[x] );
|
||||
else if ( set[x] != null )
|
||||
{
|
||||
// eek! put it back!
|
||||
IAEItemStack fail = inv.injectItems( AEItemStack.create( set[x] ), Actionable.MODULATE, mySrc );
|
||||
if ( fail != null )
|
||||
drops.add( fail.getItemStack() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( drops.size() > 0 )
|
||||
Platform.spawnDrops( p.worldObj, (int) p.posX, (int) p.posY, (int) p.posZ, drops );
|
||||
}
|
||||
|
||||
public void doClick(InventoryAction action, EntityPlayer who)
|
||||
{
|
||||
if ( getStack() == null )
|
||||
return;
|
||||
if ( Platform.isClient() )
|
||||
return;
|
||||
|
||||
IMEMonitor<IAEItemStack> inv = storage.getItemInventory();
|
||||
int howManyPerCraft = getStack().stackSize;
|
||||
int maxTimesToCraft = 0;
|
||||
|
||||
InventoryAdaptor ia = null;
|
||||
if ( action == InventoryAction.CRAFT_SHIFT ) // craft into player inventory...
|
||||
{
|
||||
ia = InventoryAdaptor.getAdaptor( who, null );
|
||||
maxTimesToCraft = (int) Math.floor( (double) getStack().getMaxStackSize() / (double) howManyPerCraft );
|
||||
}
|
||||
else if ( action == InventoryAction.CRAFT_STACK ) // craft into hand, full stack
|
||||
{
|
||||
ia = new AdaptorPlayerHand( who );
|
||||
maxTimesToCraft = (int) Math.floor( (double) getStack().getMaxStackSize() / (double) howManyPerCraft );
|
||||
}
|
||||
else
|
||||
// pick up what was crafted...
|
||||
{
|
||||
ia = new AdaptorPlayerHand( who );
|
||||
maxTimesToCraft = 1;
|
||||
}
|
||||
|
||||
maxTimesToCraft = CapCraftingAttempts( maxTimesToCraft );
|
||||
|
||||
if ( ia == null )
|
||||
return;
|
||||
|
||||
ItemStack rs = Platform.cloneItemStack( getStack() );
|
||||
if ( rs == null )
|
||||
return;
|
||||
|
||||
for (int x = 0; x < maxTimesToCraft; x++)
|
||||
{
|
||||
if ( ia.simulateAdd( rs ) == null )
|
||||
{
|
||||
IItemList<IAEItemStack> all = inv.getStorageList();
|
||||
ItemStack extra = ia.addItems( craftItem( who, rs, inv, all ) );
|
||||
if ( extra != null )
|
||||
{
|
||||
List<ItemStack> drops = new ArrayList();
|
||||
drops.add( extra );
|
||||
Platform.spawnDrops( who.worldObj, (int) who.posX, (int) who.posY, (int) who.posZ, drops );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected int CapCraftingAttempts(int maxTimesToCraft)
|
||||
{
|
||||
return maxTimesToCraft;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user