Relocate Source to proper directory.
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package appeng.parts.layers;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IPartHost;
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import appeng.api.parts.LayerBase;
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/**
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* Inventory wrapper for parts,
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*
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* this is considerably more complicated then the other wrappers as it requires creating a "unified inventory".
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*
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* You must use {@link ISidedInventory} instead of {@link IInventory}.
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*
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* If your inventory changes in between placement and removal, you must trigger a PartChange on the {@link IPartHost} so
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* it can recalculate the inventory wrapper.
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*/
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public class LayerISidedInventory extends LayerBase implements ISidedInventory
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{
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// a simple empty array for empty stuff..
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private final static int[] nullSides = new int[] {};
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InvLayerData invLayer = null;
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/**
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* Recalculate inventory wrapper cache.
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*/
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@Override
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public void notifyNeighbors()
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{
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// cache of inventory state.
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int sideData[][] = null;
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List<ISidedInventory> invs = null;
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List<InvSot> slots = null;
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invs = new ArrayList();
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int slotCount = 0;
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for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
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{
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IPart bp = getPart( side );
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if ( bp instanceof ISidedInventory )
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{
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ISidedInventory part = (ISidedInventory) bp;
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slotCount += part.getSizeInventory();
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invs.add( part );
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}
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}
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if ( invs.isEmpty() || slotCount == 0 )
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{
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invs = null;
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sideData = null;
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slots = null;
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}
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else
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{
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sideData = new int[][] { nullSides, nullSides, nullSides, nullSides, nullSides, nullSides };
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slots = new ArrayList<InvSot>( Collections.nCopies( slotCount, (InvSot) null ) );
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int offsetForLayer = 0;
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int offsetForPart = 0;
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for (ISidedInventory sides : invs)
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{
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offsetForPart = 0;
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slotCount = sides.getSizeInventory();
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ForgeDirection currentSide = ForgeDirection.UNKNOWN;
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for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
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if ( getPart( side ) == sides )
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{
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currentSide = side;
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break;
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}
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int cSidesList[] = sideData[currentSide.ordinal()] = new int[slotCount];
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for (int cSlot = 0; cSlot < slotCount; cSlot++)
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{
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cSidesList[cSlot] = offsetForLayer;
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slots.set( offsetForLayer++, new InvSot( sides, offsetForPart++ ) );
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}
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}
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}
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if ( sideData == null || slots == null )
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invLayer = null;
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else
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invLayer = new InvLayerData( sideData, invs, slots );
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// make sure inventory is updated before we call FMP.
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super.notifyNeighbors();
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}
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@Override
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public ItemStack decrStackSize(int slot, int amount)
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{
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if ( invLayer == null )
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return null;
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return invLayer.decrStackSize( slot, amount );
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}
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@Override
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public int getSizeInventory()
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{
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if ( invLayer == null )
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return 0;
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return invLayer.getSizeInventory();
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}
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@Override
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public ItemStack getStackInSlot(int slot)
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{
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if ( invLayer == null )
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return null;
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return invLayer.getStackInSlot( slot );
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack itemstack)
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{
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if ( invLayer == null )
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return false;
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return invLayer.isItemValidForSlot( slot, itemstack );
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack itemstack)
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{
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if ( invLayer == null )
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return;
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invLayer.setInventorySlotContents( slot, itemstack );
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}
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@Override
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public boolean canExtractItem(int slot, ItemStack itemstack, int side)
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{
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if ( invLayer == null )
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return false;
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return invLayer.canExtractItem( slot, itemstack, side );
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}
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@Override
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public boolean canInsertItem(int slot, ItemStack itemstack, int side)
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{
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if ( invLayer == null )
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return false;
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return invLayer.canInsertItem( slot, itemstack, side );
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}
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@Override
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public void markDirty()
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{
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if ( invLayer != null )
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invLayer.markDirty();
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super.markForSave();
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int side)
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{
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if ( invLayer != null )
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return invLayer.getAccessibleSlotsFromSide( side );
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return nullSides;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 64; // no options here.
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}
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@Override
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public String getInventoryName()
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{
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return "AEMultiPart";
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}
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@Override
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public boolean hasCustomInventoryName()
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{
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return false;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int slot)
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{
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return null;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityplayer)
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{
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return false;
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}
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@Override
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public void closeInventory()
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{
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}
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@Override
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public void openInventory()
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{
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}
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}
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