Relocate Source to proper directory.
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package appeng.tile.misc;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidTankInfo;
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import net.minecraftforge.fluids.IFluidHandler;
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import appeng.api.AEApi;
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import appeng.api.config.CondenserOutput;
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import appeng.api.config.Settings;
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import appeng.api.implementations.items.IStorageComponent;
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import appeng.api.util.IConfigManager;
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import appeng.api.util.IConfigurableObject;
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import appeng.tile.AEBaseInvTile;
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import appeng.tile.TileEvent;
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import appeng.tile.events.TileEventType;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.tile.inventory.IAEAppEngInventory;
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import appeng.tile.inventory.InvOperation;
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import appeng.util.ConfigManager;
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import appeng.util.IConfigManagerHost;
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import appeng.util.Platform;
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public class TileCondenser extends AEBaseInvTile implements IAEAppEngInventory, IFluidHandler, IConfigManagerHost, IConfigurableObject
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{
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int sides[] = new int[] { 0, 1 };
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static private FluidTankInfo[] empty = new FluidTankInfo[] { new FluidTankInfo( null, 10 ) };
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AppEngInternalInventory inv = new AppEngInternalInventory( this, 3 );
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ConfigManager cm = new ConfigManager( this );
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public double storedPower = 0;
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@TileEvent(TileEventType.WORLD_NBT_WRITE)
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public void writeToNBT_TileCondenser(NBTTagCompound data)
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{
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cm.writeToNBT( data );
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data.setDouble( "storedPower", storedPower );
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}
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@TileEvent(TileEventType.WORLD_NBT_READ)
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public void readFromNBT_TileCondenser(NBTTagCompound data)
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{
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cm.readFromNBT( data );
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storedPower = data.getDouble( "storedPower" );
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}
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public TileCondenser() {
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cm.registerSetting( Settings.CONDENSER_OUTPUT, CondenserOutput.TRASH );
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}
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public double getStorage()
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{
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ItemStack is = inv.getStackInSlot( 2 );
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if ( is != null )
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{
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if ( is.getItem() instanceof IStorageComponent )
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{
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IStorageComponent sc = (IStorageComponent) is.getItem();
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if ( sc.isStorageComponent( is ) )
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return sc.getBytes( is ) * 8;
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}
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}
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return 0;
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}
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public void addPower(double rawPower)
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{
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storedPower += rawPower;
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storedPower = Math.max( 0.0, Math.min( getStorage(), storedPower ) );
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double requiredPower = getRequiredPower();
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ItemStack output = getOutput();
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while (requiredPower <= storedPower && output != null && requiredPower > 0)
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{
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if ( canAddOutput( output ) )
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{
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storedPower -= requiredPower;
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addOutput( output );
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}
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else
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break;
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}
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}
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private boolean canAddOutput(ItemStack output)
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{
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ItemStack outputStack = getStackInSlot( 1 );
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return outputStack == null || (Platform.isSameItem( outputStack, output ) && outputStack.stackSize < outputStack.getMaxStackSize());
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}
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/**
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* make sure you validate with canAddOutput prior to this.
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*
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* @param output
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*/
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private void addOutput(ItemStack output)
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{
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ItemStack outputStack = getStackInSlot( 1 );
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if ( outputStack == null )
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setInventorySlotContents( 1, output.copy() );
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else
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{
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outputStack.stackSize++;
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setInventorySlotContents( 1, outputStack );
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}
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}
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private ItemStack getOutput()
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{
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switch ((CondenserOutput) cm.getSetting( Settings.CONDENSER_OUTPUT ))
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{
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case MATTER_BALLS:
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return AEApi.instance().materials().materialMatterBall.stack( 1 );
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case SINGULARITY:
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return AEApi.instance().materials().materialSingularity.stack( 1 );
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case TRASH:
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default:
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}
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return null;
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}
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public double getRequiredPower()
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{
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return ((CondenserOutput) cm.getSetting( Settings.CONDENSER_OUTPUT )).requiredPower;
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemstack)
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{
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if ( i == 0 )
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{
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if ( itemstack != null )
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addPower( itemstack.stackSize );
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}
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else
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{
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inv.setInventorySlotContents( 1, itemstack );
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}
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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{
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return i == 0;
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemstack, int j)
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{
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return i != 0;
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}
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@Override
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public boolean canInsertItem(int i, ItemStack itemstack, int j)
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{
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return i == 0;
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}
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@Override
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public int[] getAccessibleSlotsBySide(ForgeDirection side)
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{
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return sides;
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}
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@Override
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public IInventory getInternalInventory()
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{
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return inv;
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}
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@Override
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public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
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{
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if ( slot == 0 )
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{
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ItemStack is = inv.getStackInSlot( 0 );
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if ( is != null )
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{
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addPower( is.stackSize );
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inv.setInventorySlotContents( 0, null );
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}
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}
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}
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@Override
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public int fill(ForgeDirection from, FluidStack resource, boolean doFill)
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{
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if ( doFill )
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addPower( (resource == null ? 0.0 : (double) resource.amount) / 500.0 );
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return resource == null ? 0 : resource.amount;
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}
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@Override
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public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain)
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{
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return null;
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}
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@Override
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public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain)
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{
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return null;
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}
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@Override
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public boolean canFill(ForgeDirection from, Fluid fluid)
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{
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return true;
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}
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@Override
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public boolean canDrain(ForgeDirection from, Fluid fluid)
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{
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return false;
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}
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@Override
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public FluidTankInfo[] getTankInfo(ForgeDirection from)
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{
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return empty;
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}
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@Override
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public void updateSetting(IConfigManager manager, Enum settingName, Enum newValue)
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{
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addPower( 0 );
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}
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@Override
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public IConfigManager getConfigManager()
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{
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return cm;
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}
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}
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