Relocate Source to proper directory.
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package appeng.util;
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import java.util.ArrayList;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.config.FuzzyMode;
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import appeng.core.AppEng;
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import appeng.integration.IntegrationType;
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import appeng.integration.abstraction.IBetterStorage;
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import appeng.util.inv.AdaptorIInventory;
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import appeng.util.inv.AdaptorISpecialInventory;
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import appeng.util.inv.AdaptorList;
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import appeng.util.inv.AdaptorPlayerInventory;
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import appeng.util.inv.IInventoryDestination;
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import appeng.util.inv.ItemSlot;
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import appeng.util.inv.WrapperMCISidedInventory;
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import buildcraft.api.inventory.ISpecialInventory;
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public abstract class InventoryAdaptor implements Iterable<ItemSlot>
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{
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// return what was extracted.
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public abstract ItemStack removeItems(int how_many, ItemStack Filter, IInventoryDestination destination);
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public abstract ItemStack simulateRemove(int how_many, ItemStack Filter, IInventoryDestination destination);
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// return what was extracted.
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public abstract ItemStack removeSimilarItems(int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination);
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public abstract ItemStack simulateSimilarRemove(int how_many, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination);
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// return what isn't used...
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public abstract ItemStack addItems(ItemStack A);
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public abstract ItemStack simulateAdd(ItemStack A);
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public abstract boolean containsItems();
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// returns an appropriate adaptor, or null
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public static InventoryAdaptor getAdaptor(Object te, ForgeDirection d)
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{
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if ( te == null )
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return null;
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IBetterStorage bs = (IBetterStorage) (AppEng.instance.isIntegrationEnabled( IntegrationType.BetterStorage ) ? AppEng.instance.getIntegration( IntegrationType.BetterStorage ) : null);
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if ( te instanceof EntityPlayer )
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{
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return new AdaptorIInventory( new AdaptorPlayerInventory( ((EntityPlayer) te).inventory, false ) );
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}
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else if ( te instanceof ArrayList )
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{
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return new AdaptorList( (ArrayList) te );
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}
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else if ( bs != null && bs.isStorageCrate( te ) )
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{
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return bs.getAdaptor( te, d );
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}
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else if ( te instanceof TileEntityChest )
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{
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return new AdaptorIInventory( (IInventory) Platform.GetChestInv( te ) );
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}
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else if ( isSpecialInventory( te ) )
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{
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return new AdaptorISpecialInventory( (ISpecialInventory) te, d );
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}
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else if ( te instanceof ISidedInventory )
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{
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ISidedInventory si =(ISidedInventory)te;
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int[] slots = si.getAccessibleSlotsFromSide( d.ordinal() );
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if ( si.getSizeInventory() > 0 && slots != null && slots.length > 0 )
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return new AdaptorIInventory( new WrapperMCISidedInventory( si, d ) );
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}
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else if ( te instanceof IInventory )
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{
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IInventory i =(IInventory)te;
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if ( i.getSizeInventory() > 0 )
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return new AdaptorIInventory( i );
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}
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return null;
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}
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private static boolean canBeSpecial = true;
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private static boolean isSpecialInventory(Object a)
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{
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if ( canBeSpecial )
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{
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try
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{
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return a instanceof ISpecialInventory;
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}
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catch (Throwable e)
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{
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canBeSpecial = false;
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}
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}
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return false;
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}
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}
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