Most of the 1.8 Port.
This commit is contained in:
@@ -25,20 +25,19 @@ import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockTorch;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderQuartzTorch;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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@@ -46,14 +45,13 @@ import appeng.helpers.MetaRotation;
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import appeng.tile.misc.TileLightDetector;
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public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision
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public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock,ICustomCollision
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{
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public BlockLightDetector()
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{
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super( Material.circuits );
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this.setLightLevel( 0.9375F );
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this.setLightOpacity( 0 );
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this.isFullSize = false;
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this.isOpaque = false;
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@@ -63,22 +61,49 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public int isProvidingWeakPower( IBlockAccess w, int x, int y, int z, int side )
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public int getMetaFromState(
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IBlockState state )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, x, y, z ) ).isReady() )
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return 0;
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}
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@Override
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public IBlockState getStateFromMeta(
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int meta )
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{
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return getDefaultState();
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[]{ BlockTorch.FACING };
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}
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@Override
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public int isProvidingWeakPower(
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IBlockAccess w,
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BlockPos pos,
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IBlockState state,
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EnumFacing side )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
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{
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return ( (World) w ).getBlockLightValue( x, y, z ) - 6;
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return ( (World) w ).getLightFromNeighbors( pos ) - 6;
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}
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return 0;
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}
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@Override
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public void onNeighborChange( IBlockAccess world, int x, int y, int z, int tileX, int tileY, int tileZ )
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public void onNeighborChange(
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IBlockAccess world,
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BlockPos pos,
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BlockPos neighbor )
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{
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super.onNeighborChange( world, x, y, z, tileX, tileY, tileZ );
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super.onNeighborChange( world, pos, neighbor );
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TileLightDetector tld = this.getTileEntity( world, x, y, z );
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TileLightDetector tld = this.getTileEntity( world, pos );
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if( tld != null )
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{
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tld.updateLight();
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@@ -86,8 +111,11 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( World w, int x, int y, int z, Random r )
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public void randomDisplayTick(
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World worldIn,
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BlockPos pos,
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IBlockState state,
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Random rand )
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{
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// cancel out lightning
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}
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@@ -99,58 +127,76 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public boolean isValidOrientation( World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up )
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public boolean isValidOrientation(
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World w,
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BlockPos pos,
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EnumFacing forward,
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EnumFacing up )
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{
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return this.canPlaceAt( w, x, y, z, up.getOpposite() );
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt( World w, int x, int y, int z, ForgeDirection dir )
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private boolean canPlaceAt( World w, BlockPos pos, EnumFacing dir )
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{
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return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
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return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(
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World w,
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BlockPos pos,
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Entity thePlayer,
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boolean b )
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{
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EnumFacing up = this.getOrientable( w, pos ).getUp();
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double xOff = -0.3 * up.getFrontOffsetX();
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double yOff = -0.3 * up.getFrontOffsetY();
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double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( AxisAlignedBB.fromBounds( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
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{
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ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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double xOff = -0.3 * up.offsetX;
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double yOff = -0.3 * up.offsetY;
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double zOff = -0.3 * up.offsetZ;
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return Collections.singletonList( AxisAlignedBB.getBoundingBox( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e )
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public void addCollidingBlockToList(
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World w,
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BlockPos pos,
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AxisAlignedBB bb,
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List<AxisAlignedBB> out,
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Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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public void onNeighborBlockChange( World w, int x, int y, int z, Block id )
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public void onNeighborBlockChange(
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World w,
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BlockPos pos,
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IBlockState state,
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Block neighborBlock )
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{
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ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
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EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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{
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this.dropTorch( w, x, y, z );
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this.dropTorch( w, pos );
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}
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}
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private void dropTorch( World w, int x, int y, int z )
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private void dropTorch( World w, BlockPos pos )
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{
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w.func_147480_a( x, y, z, true );
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// w.destroyBlock( x, y, z, true );
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w.markBlockForUpdate( x, y, z );
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w.destroyBlock( pos, true );
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w.markBlockForUpdate( pos );
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}
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@Override
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public boolean canPlaceBlockAt( World w, int x, int y, int z )
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public boolean canPlaceBlockAt(
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World w,
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BlockPos pos )
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{
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for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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for( EnumFacing dir : EnumFacing.VALUES )
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{
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if( this.canPlaceAt( w, x, y, z, dir ) )
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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@@ -165,8 +211,8 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z )
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public IOrientable getOrientable( final IBlockAccess w, BlockPos pos )
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{
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return new MetaRotation( w, x, y, z );
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return new MetaRotation( w, pos,true );
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}
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}
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