Most of the 1.8 Port.

This commit is contained in:
AlgorithmX2
2015-06-15 19:44:59 -05:00
parent 17465e68e8
commit 38afde724b
824 changed files with 12120 additions and 9158 deletions
@@ -25,17 +25,19 @@ import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
@@ -61,6 +63,26 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
this.isFullSize = false;
this.isOpaque = false;
}
@Override
public int getMetaFromState(
IBlockState state )
{
return 0;
}
@Override
public IBlockState getStateFromMeta(
int meta )
{
return getDefaultState();
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[]{ BlockTorch.FACING };
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
@@ -69,38 +91,43 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
}
@Override
public boolean isValidOrientation( World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up )
public boolean isValidOrientation( World w, BlockPos pos, EnumFacing forward, EnumFacing up )
{
return this.canPlaceAt( w, x, y, z, up.getOpposite() );
return this.canPlaceAt( w, pos, up.getOpposite() );
}
private boolean canPlaceAt( World w, int x, int y, int z, ForgeDirection dir )
private boolean canPlaceAt( World w, BlockPos pos, EnumFacing dir )
{
return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
BlockPos test = pos.offset( dir );
return w.isSideSolid( test, dir.getOpposite(), false );
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, BlockPos pos, Entity e, boolean isVisual )
{
ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
double xOff = -0.3 * up.offsetX;
double yOff = -0.3 * up.offsetY;
double zOff = -0.3 * up.offsetZ;
return Collections.singletonList( AxisAlignedBB.getBoundingBox( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
EnumFacing up = this.getOrientable( w, pos ).getUp();
double xOff = -0.3 * up.getFrontOffsetX();
double yOff = -0.3 * up.getFrontOffsetY();
double zOff = -0.3 * up.getFrontOffsetZ();
return Collections.singletonList( AxisAlignedBB.fromBounds( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
}
@Override
public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e )
public void addCollidingBlockToList( World w, BlockPos pos, AxisAlignedBB bb, List out, Entity e )
{/*
* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
*/
}
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick( World w, int x, int y, int z, Random r )
public void randomDisplayTick(
World w,
BlockPos pos,
IBlockState state,
Random r )
{
if( !AEConfig.instance.enableEffects )
{
@@ -112,15 +139,15 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
return;
}
ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
double xOff = -0.3 * up.offsetX;
double yOff = -0.3 * up.offsetY;
double zOff = -0.3 * up.offsetZ;
EnumFacing up = this.getOrientable( w, pos ).getUp();
double xOff = -0.3 * up.getFrontOffsetX();
double yOff = -0.3 * up.getFrontOffsetY();
double zOff = -0.3 * up.getFrontOffsetZ();
for( int bolts = 0; bolts < 3; bolts++ )
{
if( CommonHelper.proxy.shouldAddParticles( r ) )
{
LightningFX fx = new LightningFX( w, xOff + 0.5 + x, yOff + 0.5 + y, zOff + 0.5 + z, 0.0D, 0.0D, 0.0D );
LightningFX fx = new LightningFX( w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
@@ -128,28 +155,31 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
}
@Override
public void onNeighborBlockChange( World w, int x, int y, int z, Block id )
public void onNeighborBlockChange(
World w,
BlockPos pos,
IBlockState state,
Block neighborBlock )
{
ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
EnumFacing up = this.getOrientable( w, pos ).getUp();
if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
{
this.dropTorch( w, x, y, z );
this.dropTorch( w, pos );
}
}
private void dropTorch( World w, int x, int y, int z )
private void dropTorch( World w, BlockPos pos )
{
w.func_147480_a( x, y, z, true );
// w.destroyBlock( x, y, z, true );
w.markBlockForUpdate( x, y, z );
w.destroyBlock( pos, true );
w.markBlockForUpdate( pos );
}
@Override
public boolean canPlaceBlockAt( World w, int x, int y, int z )
public boolean canPlaceBlockAt( World w, BlockPos pos )
{
for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
for( EnumFacing dir : EnumFacing.VALUES )
{
if( this.canPlaceAt( w, x, y, z, dir ) )
if( this.canPlaceAt( w, pos, dir ) )
{
return true;
}
@@ -164,8 +194,8 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
}
@Override
public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z )
public IOrientable getOrientable( final IBlockAccess w, BlockPos pos )
{
return new MetaRotation( w, x, y, z );
return new MetaRotation( w, pos,true );
}
}