Most of the 1.8 Port.
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@@ -21,16 +21,17 @@ package appeng.client.render;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraftforge.client.IRenderHandler;
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import org.lwjgl.opengl.GL11;
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public class SpatialSkyRender extends IRenderHandler
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{
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@@ -74,7 +75,8 @@ public class SpatialSkyRender extends IRenderHandler
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GL11.glDisable( GL11.GL_BLEND );
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GL11.glDepthMask( false );
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GL11.glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
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Tessellator tessellator = Tessellator.instance;
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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for( int i = 0; i < 6; ++i )
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{
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@@ -105,12 +107,12 @@ public class SpatialSkyRender extends IRenderHandler
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GL11.glRotatef( -90.0F, 0.0F, 0.0F, 1.0F );
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}
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tessellator.startDrawingQuads();
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tessellator.setColorOpaque_I( 0 );
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tessellator.addVertexWithUV( -100.0D, -100.0D, -100.0D, 0.0D, 0.0D );
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tessellator.addVertexWithUV( -100.0D, -100.0D, 100.0D, 0.0D, 16.0D );
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tessellator.addVertexWithUV( 100.0D, -100.0D, 100.0D, 16.0D, 16.0D );
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tessellator.addVertexWithUV( 100.0D, -100.0D, -100.0D, 16.0D, 0.0D );
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worldrenderer.startDrawingQuads();
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worldrenderer.setColorOpaque_I( 0 );
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worldrenderer.addVertexWithUV( -100.0D, -100.0D, -100.0D, 0.0D, 0.0D );
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worldrenderer.addVertexWithUV( -100.0D, -100.0D, 100.0D, 0.0D, 16.0D );
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worldrenderer.addVertexWithUV( 100.0D, -100.0D, 100.0D, 16.0D, 16.0D );
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worldrenderer.addVertexWithUV( 100.0D, -100.0D, -100.0D, 16.0D, 0.0D );
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tessellator.draw();
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GL11.glPopMatrix();
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}
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@@ -142,8 +144,9 @@ public class SpatialSkyRender extends IRenderHandler
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private void renderTwinkles()
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{
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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worldrenderer.startDrawingQuads();
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for( int i = 0; i < 50; ++i )
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{
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@@ -183,7 +186,7 @@ public class SpatialSkyRender extends IRenderHandler
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double d23 = d17 * d12 - d20 * d13;
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double d24 = d23 * d9 - d21 * d10;
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double d25 = d21 * d9 + d23 * d10;
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tessellator.addVertex( x + d24, y + d22, z + d25 );
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worldrenderer.addVertex( x + d24, y + d22, z + d25 );
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}
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}
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}
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