Most of the 1.8 Port.

This commit is contained in:
AlgorithmX2
2015-06-15 19:44:59 -05:00
parent 17465e68e8
commit 38afde724b
824 changed files with 12120 additions and 9158 deletions
@@ -21,16 +21,17 @@ package appeng.client.render;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraftforge.client.IRenderHandler;
import org.lwjgl.opengl.GL11;
public class SpatialSkyRender extends IRenderHandler
{
@@ -74,7 +75,8 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glDisable( GL11.GL_BLEND );
GL11.glDepthMask( false );
GL11.glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
Tessellator tessellator = Tessellator.instance;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
for( int i = 0; i < 6; ++i )
{
@@ -105,12 +107,12 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glRotatef( -90.0F, 0.0F, 0.0F, 1.0F );
}
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I( 0 );
tessellator.addVertexWithUV( -100.0D, -100.0D, -100.0D, 0.0D, 0.0D );
tessellator.addVertexWithUV( -100.0D, -100.0D, 100.0D, 0.0D, 16.0D );
tessellator.addVertexWithUV( 100.0D, -100.0D, 100.0D, 16.0D, 16.0D );
tessellator.addVertexWithUV( 100.0D, -100.0D, -100.0D, 16.0D, 0.0D );
worldrenderer.startDrawingQuads();
worldrenderer.setColorOpaque_I( 0 );
worldrenderer.addVertexWithUV( -100.0D, -100.0D, -100.0D, 0.0D, 0.0D );
worldrenderer.addVertexWithUV( -100.0D, -100.0D, 100.0D, 0.0D, 16.0D );
worldrenderer.addVertexWithUV( 100.0D, -100.0D, 100.0D, 16.0D, 16.0D );
worldrenderer.addVertexWithUV( 100.0D, -100.0D, -100.0D, 16.0D, 0.0D );
tessellator.draw();
GL11.glPopMatrix();
}
@@ -142,8 +144,9 @@ public class SpatialSkyRender extends IRenderHandler
private void renderTwinkles()
{
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.startDrawingQuads();
for( int i = 0; i < 50; ++i )
{
@@ -183,7 +186,7 @@ public class SpatialSkyRender extends IRenderHandler
double d23 = d17 * d12 - d20 * d13;
double d24 = d23 * d9 - d21 * d10;
double d25 = d21 * d9 + d23 * d10;
tessellator.addVertex( x + d24, y + d22, z + d25 );
worldrenderer.addVertex( x + d24, y + d22, z + d25 );
}
}
}