Most of the 1.8 Port.
This commit is contained in:
@@ -21,26 +21,25 @@ package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.networking.IGridHost;
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import appeng.api.parts.IBoxProvider;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.parts.IPartHost;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IOrientable;
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import appeng.block.crafting.BlockMolecularAssembler;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.BusRenderHelper;
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import appeng.client.render.BusRenderer;
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import appeng.client.render.IRenderHelper;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.IAESprite;
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import appeng.client.texture.TaughtIcon;
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import appeng.parts.networking.PartCable;
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import appeng.tile.crafting.TileMolecularAssembler;
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@@ -56,209 +55,204 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
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}
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@Override
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public void renderInventory( BlockMolecularAssembler blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( BlockMolecularAssembler blk, ItemStack is, IRenderHelper renderer, ItemRenderType type, Object[] obj )
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{
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renderer.setOverrideBlockTexture( blk.getIcon( 0, 0 ) );
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renderer.setOverrideBlockTexture( renderer.getIcon( blk.getStateFromMeta( is.getMetadata() ) )[0] );
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this.setInvRenderBounds( renderer, 2, 14, 0, 14, 16, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 14, 2, 2, 16, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 2, 0, 14, 14, 2, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 0, 2, 16, 2, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 0, 0, 16, 2, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 2, 0, 2, 16, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 0, 2, 2, 2, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 14, 14, 16, 16, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 0, 14, 16, 14, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 14, 0, 16, 16, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 14, 2, 0, 16, 14, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 0, 2, 14, 2, 14, 16 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 1, 1, 1, 15, 15, 15 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, Tessellator.instance, 0xffffff, renderer );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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renderer.setOverrideBlockTexture( null );
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}
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@Override
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public boolean renderInWorld( BlockMolecularAssembler block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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public boolean renderInWorld( BlockMolecularAssembler block, IBlockAccess world, BlockPos pos, IRenderHelper renderer )
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{
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BlockMolecularAssembler blk = (BlockMolecularAssembler) block;
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TileMolecularAssembler tma = blk.getTileEntity( world, x, y, z );
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BlockMolecularAssembler blk = block;
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TileMolecularAssembler tma = blk.getTileEntity( world, pos );
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if( BlockMolecularAssembler.booleanAlphaPass )
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if ( renderer.isAlphaPass() )
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{
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if( tma.isPowered() )
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{
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this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
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this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, EnumFacing.WEST, EnumFacing.UP, EnumFacing.SOUTH );
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TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
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Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
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Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
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renderer.renderFaceXNeg( blk, x, y, z, lights );
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renderer.renderFaceXPos( blk, x, y, z, lights );
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renderer.renderFaceYNeg( blk, x, y, z, lights );
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renderer.renderFaceYPos( blk, x, y, z, lights );
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renderer.renderFaceZNeg( blk, x, y, z, lights );
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renderer.renderFaceZPos( blk, x, y, z, lights );
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renderer.setColorRGBA_F( 1, 1, 1, 0.3f );
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renderer.setBrightness( 14 << 20 | 14 << 4 );
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renderer.renderFaceXNeg( blk, pos, lights );
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renderer.renderFaceXPos( blk, pos, lights );
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renderer.renderFaceYNeg( blk, pos, lights );
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renderer.renderFaceYPos( blk, pos, lights );
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renderer.renderFaceZNeg( blk, pos, lights );
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renderer.renderFaceZPos( blk, pos, lights );
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return true;
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}
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return false;
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}
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BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
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renderer = BusRenderer.INSTANCE.renderer;
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//BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
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//renderer = BusRenderer.INSTANCE.renderer;
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BusRenderer.INSTANCE.renderer=renderer;
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this.preRenderInWorld( block, world, pos, renderer );
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this.preRenderInWorld( block, world, x, y, z, renderer );
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IOrientable te = this.getOrientable( block, world, pos );
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tma.lightCache = BusRenderHelper.INSTANCE.useSimplifiedRendering( x, y, z, this, tma.lightCache );
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BusRenderer.INSTANCE.renderer.isFacade = true;
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IOrientable te = this.getOrientable( block, world, x, y, z );
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ForgeDirection fdy = te.getUp();
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ForgeDirection fdz = te.getForward();
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ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
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EnumFacing fdy = te.getUp();
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EnumFacing fdz = te.getForward();
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EnumFacing fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
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renderer.renderAllFaces = true;
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this.renderCableAt( 0.11D, world, x, y, z, block, renderer, 0.141D, false );
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this.renderCableAt( 0.188D, world, x, y, z, block, renderer, 0.1875D, true );
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this.renderCableAt( 0.11D, world, pos, block, renderer, 0.141D, false );
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this.renderCableAt( 0.188D, world, pos, block, renderer, 0.1875D, true );
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blk.getRendererInstance().setTemporaryRenderIcon( blk.getIcon( 0, 0 ) );
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blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( world.getBlockState( pos ) )[0] );
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this.renderBlockBounds( renderer, 2, 14, 0, 14, 16, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 0, 14, 2, 2, 16, 14, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 2, 0, 14, 14, 2, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 14, 0, 2, 16, 2, 14, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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// sides...
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this.renderBlockBounds( renderer, 0, 0, 0, 16, 2, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 0, 2, 0, 2, 16, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 0, 0, 2, 2, 2, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 0, 14, 14, 16, 16, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 14, 0, 14, 16, 14, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 14, 14, 0, 16, 16, 14, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 14, 2, 0, 16, 14, 2, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 0, 2, 14, 2, 14, 16, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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renderer.renderStandardBlock( blk, pos );
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this.renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, fdx, fdy, fdz );
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renderer.renderStandardBlock( blk, x, y, z );
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BusRenderHelper.INSTANCE.normalRendering();
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renderer.renderStandardBlock( blk, pos );
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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renderer.renderAllFaces = false;
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BusRenderer.INSTANCE.renderer.isFacade = false;
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this.postRenderInWorld( renderer );
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return true;
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}
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public void renderCableAt( double thickness, IBlockAccess world, int x, int y, int z, BlockMolecularAssembler block, RenderBlocks renderer, double pull, boolean covered )
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public void renderCableAt( double thickness, IBlockAccess world, BlockPos pos, BlockMolecularAssembler block, IRenderHelper renderer, double pull, boolean covered )
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{
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IIcon texture = null;
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IAESprite texture = null;
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.WEST, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, pos, EnumFacing.WEST, covered, renderer ) );
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if( texture != null )
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{
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renderer.setRenderBounds( 0.0D, 0.5D - thickness, 0.5D - thickness, 0.5D - thickness - pull, 0.5D + thickness, 0.5D + thickness );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.renderStandardBlock( block, pos );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.EAST, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, pos, EnumFacing.EAST, covered, renderer ) );
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if( texture != null )
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{
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renderer.setRenderBounds( 0.5D + thickness + pull, 0.5D - thickness, 0.5D - thickness, 1.0D, 0.5D + thickness, 0.5D + thickness );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.renderStandardBlock( block, pos );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.NORTH, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, pos, EnumFacing.NORTH, covered, renderer ) );
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if( texture != null )
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{
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renderer.setRenderBounds( 0.5D - thickness, 0.5D - thickness, 0.0D, 0.5D + thickness, 0.5D + thickness, 0.5D - thickness - pull );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.renderStandardBlock( block, pos );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.SOUTH, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, pos, EnumFacing.SOUTH, covered, renderer ) );
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if( texture != null )
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{
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renderer.setRenderBounds( 0.5D - thickness, 0.5D - thickness, 0.5D + thickness + pull, 0.5D + thickness, 0.5D + thickness, 1.0D );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.renderStandardBlock( block, pos );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.DOWN, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, pos, EnumFacing.DOWN, covered, renderer ) );
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if( texture != null )
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{
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renderer.setRenderBounds( 0.5D - thickness, 0.0D, 0.5D - thickness, 0.5D + thickness, 0.5D - thickness - pull, 0.5D + thickness );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.renderStandardBlock( block, pos );
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}
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, x, y, z, ForgeDirection.UP, covered ) );
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block.getRendererInstance().setTemporaryRenderIcon( texture = this.getConnectedCable( world, pos, EnumFacing.UP, covered, renderer ) );
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if( texture != null )
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{
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renderer.setRenderBounds( 0.5D - thickness, 0.5D + thickness + pull, 0.5D - thickness, 0.5D + thickness, 1.0D, 0.5D + thickness );
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renderer.renderStandardBlock( block, x, y, z );
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renderer.renderStandardBlock( block, pos );
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}
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block.getRendererInstance().setTemporaryRenderIcon( null );
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}
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IIcon getConnectedCable( IBlockAccess world, int x, int y, int z, ForgeDirection side, boolean covered )
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IAESprite getConnectedCable( IBlockAccess world, BlockPos pos, EnumFacing side, boolean covered,IRenderHelper renderer )
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{
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final int tileYPos = y + side.offsetY;
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final int tileYPos = pos.getY() + side.getFrontOffsetY();
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if( -1 < tileYPos && tileYPos < 256 )
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{
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TileEntity ne = world.getTileEntity( x + side.offsetX, tileYPos, z + side.offsetZ );
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TileEntity ne = world.getTileEntity( pos.offset( side ) );
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if( ne instanceof IGridHost && ne instanceof IPartHost )
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{
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IPartHost ph = (IPartHost) ne;
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IPart pcx = ph.getPart( ForgeDirection.UNKNOWN );
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IPart pcx = ph.getPart( AEPartLocation.INTERNAL );
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if( pcx instanceof PartCable )
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{
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PartCable pc = (PartCable) pcx;
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@@ -266,9 +260,9 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
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{
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if( covered )
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{
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return pc.getCoveredTexture( pc.getCableColor() );
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return pc.getCoveredTexture( pc.getCableColor(),renderer );
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}
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return pc.getGlassTexture( pc.getCableColor() );
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return pc.getGlassTexture( pc.getCableColor(),renderer );
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}
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}
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}
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Reference in New Issue
Block a user