Most of the 1.8 Port.

This commit is contained in:
AlgorithmX2
2015-06-15 19:44:59 -05:00
parent 17465e68e8
commit 38afde724b
824 changed files with 12120 additions and 9158 deletions
@@ -21,20 +21,20 @@ package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.block.networking.BlockWireless;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.BlockRenderInfo;
import appeng.client.render.IRenderHelper;
import appeng.client.texture.CableBusTextures;
import appeng.client.texture.ExtraBlockTextures;
import appeng.client.texture.IAESprite;
import appeng.client.texture.OffsetIcon;
import appeng.tile.networking.TileWireless;
import appeng.util.Platform;
@@ -43,9 +43,7 @@ import appeng.util.Platform;
public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWireless>
{
private int centerX = 0;
private int centerY = 0;
private int centerZ = 0;
BlockPos center;
private BlockWireless blk;
private boolean hasChan = false;
private boolean hasPower = false;
@@ -56,60 +54,56 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
}
@Override
public void renderInventory( BlockWireless blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( BlockWireless blk, ItemStack is, IRenderHelper renderer, ItemRenderType type, Object[] obj )
{
this.blk = blk;
this.centerX = 0;
this.centerY = 0;
this.centerZ = 0;
center = new BlockPos(0,0,0);
this.hasChan = false;
this.hasPower = false;
BlockRenderInfo ri = blk.getRendererInstance();
Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
IIcon r = CableBusTextures.PartMonitorSidesStatus.getIcon();
IAESprite r = CableBusTextures.PartMonitorSidesStatus.getIcon();
ri.setTemporaryRenderIcons( r, r, CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), r, r );
this.renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, EnumFacing.EAST, EnumFacing.UP, EnumFacing.SOUTH );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
r = CableBusTextures.PartWirelessSides.getIcon();
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
this.renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, EnumFacing.EAST, EnumFacing.UP, EnumFacing.SOUTH );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
tess.startDrawingQuads();
//renderer.startDrawingQuads();
ri.setTemporaryRenderIcon( null );
this.renderTorchAtAngle( renderer, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderTorchAtAngle( renderer, EnumFacing.EAST, EnumFacing.UP, EnumFacing.SOUTH );
super.postRenderInWorld( renderer );
tess.draw();
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
ForgeDirection[] sides = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
AEPartLocation[] sides = new AEPartLocation[] { AEPartLocation.EAST, AEPartLocation.WEST, AEPartLocation.UP, AEPartLocation.DOWN };
int s = 1;
for( ForgeDirection side : sides )
for( AEPartLocation side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 2 : -2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 2 : -2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 2 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : 2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : 2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderBlockBounds( renderer, 8 + ( side.xOffset != 0 ? side.xOffset * 2 : -2 ), 8 + ( side.yOffset != 0 ? side.yOffset * 2 : -2 ), 2 + ( side.zOffset != 0 ? side.zOffset * 2 : -1 ) + s, 8 + ( side.xOffset != 0 ? side.xOffset * 4 : 2 ), 8 + ( side.yOffset != 0 ? side.yOffset * 4 : 2 ), 2 + ( side.zOffset != 0 ? side.zOffset * 5 : 1 ) + s, EnumFacing.EAST, EnumFacing.UP, EnumFacing.SOUTH );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
}
s = 3;
for( ForgeDirection side : sides )
for( AEPartLocation side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : -1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : -1 ), 1 + ( side.offsetZ != 0 ? side.offsetZ * 4 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 5 : 1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 5 : 1 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderBlockBounds( renderer, 8 + ( side.xOffset != 0 ? side.xOffset * 4 : -1 ), 8 + ( side.yOffset != 0 ? side.yOffset * 4 : -1 ), 1 + ( side.zOffset != 0 ? side.zOffset * 4 : -1 ) + s, 8 + ( side.xOffset != 0 ? side.xOffset * 5 : 1 ), 8 + ( side.yOffset != 0 ? side.yOffset * 5 : 1 ), 2 + ( side.zOffset != 0 ? side.zOffset * 5 : 1 ) + s, EnumFacing.EAST, EnumFacing.UP, EnumFacing.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
}
}
@Override
public boolean renderInWorld( BlockWireless blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( BlockWireless blk, IBlockAccess world, BlockPos pos, IRenderHelper renderer )
{
TileWireless tw = blk.getTileEntity( world, x, y, z );
TileWireless tw = blk.getTileEntity( world, pos );
this.blk = blk;
if( tw != null )
{
@@ -118,25 +112,23 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
BlockRenderInfo ri = blk.getRendererInstance();
ForgeDirection fdy = tw.getUp();
ForgeDirection fdz = tw.getForward();
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
EnumFacing fdy = tw.getUp();
EnumFacing fdz = tw.getForward();
EnumFacing fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
IIcon r = CableBusTextures.PartMonitorSidesStatus.getIcon();
IAESprite r = CableBusTextures.PartMonitorSidesStatus.getIcon();
ri.setTemporaryRenderIcons( r, r, CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), r, r );
this.renderBlockBounds( renderer, 5, 5, 0, 11, 11, 1, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
r = CableBusTextures.PartWirelessSides.getIcon();
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
this.renderBlockBounds( renderer, 5, 5, 1, 11, 11, 2, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
this.centerX = x;
this.centerY = y;
this.centerZ = z;
center = pos;
ri.setTemporaryRenderIcon( null );
this.renderTorchAtAngle( renderer, fdx, fdy, fdz );
@@ -144,21 +136,21 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
ForgeDirection[] sides = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
AEPartLocation[] sides = new AEPartLocation[] { AEPartLocation.EAST, AEPartLocation.WEST, AEPartLocation.UP, AEPartLocation.DOWN };
int s = 1;
for( ForgeDirection side : sides )
for( AEPartLocation side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 2 : -2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 2 : -2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 2 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : 2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : 2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
this.renderBlockBounds( renderer, 8 + ( side.xOffset != 0 ? side.xOffset * 2 : -2 ), 8 + ( side.yOffset != 0 ? side.yOffset * 2 : -2 ), 2 + ( side.zOffset != 0 ? side.zOffset * 2 : -1 ) + s, 8 + ( side.xOffset != 0 ? side.xOffset * 4 : 2 ), 8 + ( side.yOffset != 0 ? side.yOffset * 4 : 2 ), 2 + ( side.zOffset != 0 ? side.zOffset * 5 : 1 ) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, pos, renderer );
}
s = 3;
for( ForgeDirection side : sides )
for( AEPartLocation side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : -1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : -1 ), 1 + ( side.offsetZ != 0 ? side.offsetZ * 4 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 5 : 1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 5 : 1 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
this.renderBlockBounds( renderer, 8 + ( side.xOffset != 0 ? side.xOffset * 4 : -1 ), 8 + ( side.yOffset != 0 ? side.yOffset * 4 : -1 ), 1 + ( side.zOffset != 0 ? side.zOffset * 4 : -1 ) + s, 8 + ( side.xOffset != 0 ? side.xOffset * 5 : 1 ), 8 + ( side.yOffset != 0 ? side.yOffset * 5 : 1 ), 2 + ( side.zOffset != 0 ? side.zOffset * 5 : 1 ) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, pos, renderer );
}
r = CableBusTextures.PartMonitorSidesStatusLights.getIcon();
@@ -169,44 +161,44 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
if( this.hasChan )
{
int l = 14;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.blackVariant );
renderer.setBrightness( l << 20 | l << 4 );
renderer.setColorOpaque_I( AEColor.Transparent.blackVariant );
}
else if( this.hasPower )
{
int l = 9;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.whiteVariant );
renderer.setBrightness( l << 20 | l << 4 );
renderer.setColorOpaque_I( AEColor.Transparent.whiteVariant );
}
else
{
Tessellator.instance.setBrightness( 0 );
Tessellator.instance.setColorOpaque_I( 0x000000 );
renderer.setBrightness( 0 );
renderer.setColorOpaque_I( 0x000000 );
}
if( ForgeDirection.UP != fdz.getOpposite() )
if( EnumFacing.UP != fdz.getOpposite() )
{
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.UP );
super.renderFace( pos, blk, r, renderer, EnumFacing.UP );
}
if( ForgeDirection.DOWN != fdz.getOpposite() )
if( EnumFacing.DOWN != fdz.getOpposite() )
{
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.DOWN );
super.renderFace( pos, blk, r, renderer, EnumFacing.DOWN );
}
if( ForgeDirection.EAST != fdz.getOpposite() )
if( EnumFacing.EAST != fdz.getOpposite() )
{
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.EAST );
super.renderFace( pos, blk, r, renderer, EnumFacing.EAST );
}
if( ForgeDirection.WEST != fdz.getOpposite() )
if( EnumFacing.WEST != fdz.getOpposite() )
{
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.WEST );
super.renderFace( pos, blk, r, renderer, EnumFacing.WEST );
}
if( ForgeDirection.SOUTH != fdz.getOpposite() )
if( EnumFacing.SOUTH != fdz.getOpposite() )
{
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.SOUTH );
super.renderFace( pos, blk, r, renderer, EnumFacing.SOUTH );
}
if( ForgeDirection.NORTH != fdz.getOpposite() )
if( EnumFacing.NORTH != fdz.getOpposite() )
{
super.renderFace( x, y, z, blk, r, renderer, ForgeDirection.NORTH );
super.renderFace( pos, blk, r, renderer, EnumFacing.NORTH );
}
ri.setTemporaryRenderIcon( null );
@@ -216,10 +208,10 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
return true;
}
private void renderTorchAtAngle( RenderBlocks renderer, ForgeDirection x, ForgeDirection y, ForgeDirection z )
private void renderTorchAtAngle( IRenderHelper renderer, EnumFacing x, EnumFacing y, EnumFacing z )
{
IIcon r = ( this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : this.blk.getIcon( 0, 0 ) );
IIcon sides = new OffsetIcon( r, 0.0f, -2.0f );
IAESprite r = ( this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : renderer.getIcon( blk.getDefaultState() )[0] );
IAESprite sides = new OffsetIcon( r, 0.0f, -2.0f );
switch( z )
{
@@ -257,16 +249,16 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
break;
}
Tessellator.instance.setColorOpaque_I( 0xffffff );
this.renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x, y, z );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, y );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, y.getOpposite() );
renderer.setColorOpaque_I( 0xffffff );
this.renderBlockBounds( renderer, 0, 7, 1, 16, 9, 16, x,y,z );
this.renderFace( center, this.blk, sides, renderer, y );
this.renderFace( center, this.blk, sides, renderer, y.getOpposite() );
this.renderBlockBounds( renderer, 7, 0, 1, 9, 16, 16, x, y, z );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, x );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, sides, renderer, x.getOpposite() );
this.renderFace( center, this.blk, sides, renderer, x );
this.renderFace( center, this.blk, sides, renderer, x.getOpposite() );
this.renderBlockBounds( renderer, 7, 7, 1, 9, 9, 10.6, x, y, z );
this.renderFace( this.centerX, this.centerY, this.centerZ, this.blk, r, renderer, z );
this.renderFace( center, this.blk, r, renderer, z );
}
}