Most of the 1.8 Port.

This commit is contained in:
AlgorithmX2
2015-06-15 19:44:59 -05:00
parent 17465e68e8
commit 38afde724b
824 changed files with 12120 additions and 9158 deletions
@@ -21,17 +21,17 @@ package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.AEPartLocation;
import appeng.block.storage.BlockDrive;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.IRenderHelper;
import appeng.client.texture.ExtraBlockTextures;
import appeng.client.texture.IAESprite;
import appeng.tile.storage.TileDrive;
import appeng.util.Platform;
@@ -45,31 +45,30 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
}
@Override
public void renderInventory( BlockDrive block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( BlockDrive block, ItemStack is, IRenderHelper renderer, ItemRenderType type, Object[] obj )
{
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraBlockTextures.White.getIcon();
this.renderInvBlock( EnumSet.of( AEPartLocation.SOUTH ), block, is, 0x000000, renderer );
renderer.overrideBlockTexture = null;
super.renderInventory( block, is, renderer, type, obj );
}
@Override
public boolean renderInWorld( BlockDrive imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( BlockDrive imb, IBlockAccess world, BlockPos pos, IRenderHelper renderer )
{
TileDrive sp = imb.getTileEntity( world, x, y, z );
TileDrive sp = imb.getTileEntity( world, pos );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
ForgeDirection up = sp.getUp();
ForgeDirection forward = sp.getForward();
ForgeDirection west = Platform.crossProduct( forward, up );
EnumFacing up = sp.getUp();
EnumFacing forward = sp.getForward();
EnumFacing west = Platform.crossProduct( forward, up );
boolean result = super.renderInWorld( imb, world, x, y, z, renderer );
Tessellator tess = Tessellator.instance;
boolean result = super.renderInWorld( imb, world, pos, renderer );
IIcon ico = ExtraBlockTextures.MEStorageCellTextures.getIcon();
IAESprite ico = ExtraBlockTextures.MEStorageCellTextures.getIcon();
int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
int b = world.getCombinedLight( pos.offset( forward ), 0 );
for( int yy = 0; yy < 5; yy++ )
{
@@ -80,7 +79,7 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
int spin = 0;
switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
switch( forward.getFrontOffsetX() + forward.getFrontOffsetY() * 2 + forward.getFrontOffsetZ() * 3 )
{
case 1:
switch( up )
@@ -192,6 +191,7 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
break;
}
double u1 = ico.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 );
double u2 = ico.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 );
double u3 = ico.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 );
@@ -210,49 +210,53 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
double v3 = ico.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? m : mx );
double v4 = ico.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? m : mx );
tess.setBrightness( b );
tess.setColorOpaque_I( 0xffffff );
switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
int x= pos.getX();
int y= pos.getY();
int z= pos.getZ();
renderer.setBrightness( b );
renderer.setColorOpaque_I( 0xffffff );
switch( forward.getFrontOffsetX() + forward.getFrontOffsetY() * 2 + forward.getFrontOffsetZ() * 3 )
{
case 1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
break;
case -1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case -2:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 2:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 3:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
case -3:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
}
if( ( forward == ForgeDirection.UP && up == ForgeDirection.SOUTH ) || forward == ForgeDirection.DOWN )
if( ( forward == EnumFacing.UP && up == EnumFacing.SOUTH ) || forward == EnumFacing.DOWN )
{
this.selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
}
@@ -263,7 +267,7 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
if( stat != 0 )
{
IIcon whiteIcon = ExtraBlockTextures.White.getIcon();
IAESprite whiteIcon = ExtraBlockTextures.White.getIcon();
u1 = whiteIcon.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 );
u2 = whiteIcon.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 );
u3 = whiteIcon.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 );
@@ -276,63 +280,63 @@ public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
if( sp.isPowered() )
{
tess.setBrightness( 15 << 20 | 15 << 4 );
renderer.setBrightness( 15 << 20 | 15 << 4 );
}
else
{
tess.setBrightness( 0 );
renderer.setBrightness( 0 );
}
if( stat == 1 )
{
Tessellator.instance.setColorOpaque_I( 0x00ff00 );
renderer.setColorOpaque_I( 0x00ff00 );
}
if( stat == 2 )
{
Tessellator.instance.setColorOpaque_I( 0xffaa00 );
renderer.setColorOpaque_I( 0xffaa00 );
}
if( stat == 3 )
{
Tessellator.instance.setColorOpaque_I( 0xff0000 );
renderer.setColorOpaque_I( 0xff0000 );
}
switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
switch( forward.getFrontOffsetX() + forward.getFrontOffsetY() * 2 + forward.getFrontOffsetZ() * 3 )
{
case 1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward, x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
break;
case -1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case -2:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 2:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 3:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
case -3:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
renderer.addVertexWithUV( forward,x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
renderer.addVertexWithUV( forward,x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
}
}