Most of the 1.8 Port.
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@@ -21,21 +21,21 @@ package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.AEApi;
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import appeng.api.storage.ICellHandler;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.block.storage.BlockChest;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.IRenderHelper;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.FlippableIcon;
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import appeng.client.texture.IAESprite;
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import appeng.client.texture.OffsetIcon;
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import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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@@ -50,23 +50,23 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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}
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@Override
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public void renderInventory( BlockChest block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( BlockChest block, ItemStack is, IRenderHelper renderer, ItemRenderType type, Object[] obj )
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{
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Tessellator.instance.setBrightness( 0 );
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
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renderer.setBrightness( 0 );
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renderer.overrideBlockTexture = ExtraBlockTextures.White.getIcon();
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this.renderInvBlock( EnumSet.of( AEPartLocation.SOUTH ), block, is, 0x000000, renderer );
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renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
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this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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this.renderInvBlock( EnumSet.of( AEPartLocation.UP ), block, is, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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public boolean renderInWorld( BlockChest imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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public boolean renderInWorld( BlockChest imb, IBlockAccess world, BlockPos pos, IRenderHelper renderer )
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{
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TileChest sp = imb.getTileEntity( world, x, y, z );
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TileChest sp = imb.getTileEntity( world, pos );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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if( sp == null )
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@@ -74,14 +74,14 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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return false;
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}
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ForgeDirection up = sp.getUp();
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ForgeDirection forward = sp.getForward();
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ForgeDirection west = Platform.crossProduct( forward, up );
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EnumFacing up = sp.getUp();
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EnumFacing forward = sp.getForward();
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EnumFacing west = Platform.crossProduct( forward, up );
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this.preRenderInWorld( imb, world, x, y, z, renderer );
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this.preRenderInWorld( imb, world, pos, renderer );
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int stat = sp.getCellStatus( 0 );
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boolean result = renderer.renderStandardBlock( imb, x, y, z );
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boolean result = renderer.renderStandardBlock( imb, pos );
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this.selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
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@@ -92,40 +92,40 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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offsetV = 3;
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}
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int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
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Tessellator.instance.setBrightness( b );
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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int b = world.getCombinedLight( pos.offset( forward ), 0 );
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renderer.setBrightness( b );
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renderer.setColorOpaque_I( 0xffffff );
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FlippableIcon flippableIcon = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
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if( forward == ForgeDirection.EAST && ( up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH ) )
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if( forward == EnumFacing.EAST && ( up == EnumFacing.NORTH || up == EnumFacing.SOUTH ) )
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{
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flippableIcon.setFlip( true, false );
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}
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else if( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
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else if( forward == EnumFacing.NORTH && up == EnumFacing.EAST )
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{
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flippableIcon.setFlip( false, true );
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}
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else if( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
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else if( forward == EnumFacing.NORTH && up == EnumFacing.WEST )
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{
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flippableIcon.setFlip( true, false );
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}
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else if( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
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else if( forward == EnumFacing.DOWN && up == EnumFacing.EAST )
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{
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flippableIcon.setFlip( false, true );
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}
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else if( forward == ForgeDirection.DOWN )
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else if( forward == EnumFacing.DOWN )
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{
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flippableIcon.setFlip( true, false );
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}
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/*
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* 1.7.2
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* else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false );
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* else if ( forward == AEPartLocation.EAST && up == AEPartLocation.UP ) flippableIcon.setFlip( true, false );
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* else if (
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* forward == ForgeDirection.NORTH && up == ForgeDirection.UP ) flippableIcon.setFlip( true, false );
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* forward == AEPartLocation.NORTH && up == AEPartLocation.UP ) flippableIcon.setFlip( true, false );
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*/
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this.renderFace( x, y, z, imb, flippableIcon, renderer, forward );
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this.renderFace( pos, imb, flippableIcon, renderer, forward );
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if( stat != 0 )
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{
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@@ -135,48 +135,48 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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b = 15 << 20 | 15 << 4;
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}
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Tessellator.instance.setBrightness( b );
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renderer.setBrightness( b );
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if( stat == 1 )
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{
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Tessellator.instance.setColorOpaque_I( 0x00ff00 );
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renderer.setColorOpaque_I( 0x00ff00 );
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}
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if( stat == 2 )
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{
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Tessellator.instance.setColorOpaque_I( 0xffaa00 );
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renderer.setColorOpaque_I( 0xffaa00 );
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}
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if( stat == 3 )
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{
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Tessellator.instance.setColorOpaque_I( 0xff0000 );
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renderer.setColorOpaque_I( 0xff0000 );
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}
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this.selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
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this.renderFace( x, y, z, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
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this.renderFace( pos, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
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}
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b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
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b = world.getCombinedLight( pos.offset( up ), 0 );
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if( sp.isPowered() )
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{
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b = 15 << 20 | 15 << 4;
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}
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Tessellator.instance.setBrightness( b );
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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renderer.setBrightness( b );
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renderer.setColorOpaque_I( 0xffffff );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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ICellHandler ch = AEApi.instance().registries().cell().getHandler( sp.getStorageType() );
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Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
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IIcon ico = ch == null ? null : ch.getTopTexture_Light();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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renderer.setColorOpaque_I( sp.getColor().whiteVariant );
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IAESprite ico = ch == null ? null : ch.getTopTexture_Light();
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this.renderFace( pos, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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if( ico != null )
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{
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Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
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renderer.setColorOpaque_I( sp.getColor().mediumVariant );
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ico = ch == null ? null : ch.getTopTexture_Medium();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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this.renderFace( pos, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
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renderer.setColorOpaque_I( sp.getColor().blackVariant );
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ico = ch == null ? null : ch.getTopTexture_Dark();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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this.renderFace( pos, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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}
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renderer.overrideBlockTexture = null;
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