Most of the 1.8 Port.

This commit is contained in:
AlgorithmX2
2015-06-15 19:44:59 -05:00
parent 17465e68e8
commit 38afde724b
824 changed files with 12120 additions and 9158 deletions
@@ -21,19 +21,17 @@ package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.AEPartLocation;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockQuartzTorch;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.IRenderHelper;
import appeng.tile.AEBaseTile;
@@ -46,10 +44,8 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
}
@Override
public void renderInventory( AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( AEBaseBlock blk, ItemStack is, IRenderHelper renderer, ItemRenderType type, Object[] obj )
{
Tessellator tess = Tessellator.instance;
float Point2 = 6.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
@@ -67,41 +63,39 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
float zOff = 0.0f;
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
renderer.renderAllFaces = true;
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( AEBaseBlock blk, IBlockAccess world, BlockPos pos, IRenderHelper renderer )
{
BlockQuartzTorch blk = (BlockQuartzTorch) block;
IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
IOrientable te = ( (IOrientableBlock) blk ).getOrientable( world, pos );
float Point2 = 6.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
@@ -122,87 +116,87 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
renderer.renderAllFaces = true;
if( te != null )
{
ForgeDirection forward = te.getUp();
xOff = forward.offsetX * -( 4.0f / 16.0f );
yOff = forward.offsetY * -( 4.0f / 16.0f );
zOff = forward.offsetZ * -( 4.0f / 16.0f );
AEPartLocation forward = AEPartLocation.fromFacing( te.getUp() );
xOff = forward.xOffset * -( 4.0f / 16.0f );
yOff = forward.yOffset * -( 4.0f / 16.0f );
zOff = forward.zOffset * -( 4.0f / 16.0f );
}
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
int r = ( x + y + z ) % 2;
int r = ( pos.getX() + pos.getY() + pos.getZ() ) % 2;
if( r == 0 )
{
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
}
else
{
renderer.setRenderBounds( Point3 + xOff, renderBottom - singlePixel + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderBottom + yOff, Point3 + singlePixel + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
renderer.setRenderBounds( Point12 - singlePixel + xOff, renderTop + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderTop + singlePixel + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
super.renderInWorld( blk, world, pos, renderer );
}
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
boolean out = renderer.renderStandardBlock( blk, x, y, z );
boolean out = renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
if( te != null )
{
ForgeDirection forward = te.getUp();
AEPartLocation forward = AEPartLocation.fromFacing( te.getUp());
switch( forward )
{
case EAST:
renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
break;
case WEST:
renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
break;
case NORTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
break;
case SOUTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
break;
case UP:
renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
break;
case DOWN:
renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.renderStandardBlock( blk, pos );
break;
default:
}