Most of the 1.8 Port.
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@@ -20,16 +20,15 @@ package appeng.client.render.effects;
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import net.minecraft.client.particle.EntityBreakingFX;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.AEPartLocation;
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import appeng.client.texture.ExtraBlockTextures;
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@@ -37,7 +36,7 @@ import appeng.client.texture.ExtraBlockTextures;
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public class EnergyFx extends EntityBreakingFX
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{
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private final IIcon particleTextureIndex;
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private final TextureAtlasSprite particleTextureIndex;
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private final int startBlkX;
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private final int startBlkY;
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@@ -52,7 +51,7 @@ public class EnergyFx extends EntityBreakingFX
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this.particleRed = 255;
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this.particleAlpha = 1.4f;
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this.particleScale = 3.5f;
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this.particleTextureIndex = ExtraBlockTextures.BlockEnergyParticle.getIcon();
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this.particleTextureIndex = ExtraBlockTextures.BlockEnergyParticle.getIcon().getAtlas();
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this.startBlkX = MathHelper.floor_double( this.posX );
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this.startBlkY = MathHelper.floor_double( this.posY );
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@@ -68,8 +67,8 @@ public class EnergyFx extends EntityBreakingFX
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}
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@Override
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public void renderParticle( Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7 )
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{
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public void func_180434_a(WorldRenderer par1Tessellator, Entity p_180434_2_, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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float f6 = this.particleTextureIndex.getMinU();
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float f7 = this.particleTextureIndex.getMaxU();
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float f8 = this.particleTextureIndex.getMinV();
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@@ -95,11 +94,11 @@ public class EnergyFx extends EntityBreakingFX
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}
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}
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public void fromItem( ForgeDirection d )
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public void fromItem( AEPartLocation d )
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{
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this.posX += 0.2 * d.offsetX;
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this.posY += 0.2 * d.offsetY;
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this.posZ += 0.2 * d.offsetZ;
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this.posX += 0.2 * d.xOffset;
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this.posY += 0.2 * d.yOffset;
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this.posZ += 0.2 * d.zOffset;
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this.particleScale *= 0.8f;
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}
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