Most of the 1.8 Port.

This commit is contained in:
AlgorithmX2
2015-06-15 19:44:59 -05:00
parent 17465e68e8
commit 38afde724b
824 changed files with 12120 additions and 9158 deletions
@@ -25,12 +25,11 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDispenser;
import net.minecraft.block.BlockTNT;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
@@ -38,12 +37,11 @@ import net.minecraft.init.Items;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.oredict.OreDictionary;
import appeng.api.util.DimensionalCoord;
import appeng.block.misc.BlockTinyTNT;
import appeng.core.AEConfig;
@@ -54,6 +52,8 @@ import appeng.items.tools.powered.powersink.AEBasePoweredItem;
import appeng.util.InWorldToolOperationResult;
import appeng.util.Platform;
import com.google.common.base.Optional;
public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockTool
{
@@ -69,21 +69,21 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
this.heatUp = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
this.coolDown = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.stone, 0 ), new InWorldToolOperationResult( new ItemStack( Blocks.cobblestone ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.stonebrick, 0 ), new InWorldToolOperationResult( new ItemStack( Blocks.stonebrick, 1, 2 ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.lava, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult( new ItemStack( Blocks.obsidian ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.flowing_lava, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult( new ItemStack( Blocks.obsidian ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.grass, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult( new ItemStack( Blocks.dirt ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.stone.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.cobblestone ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.stonebrick.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.stonebrick, 1, 2 ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.lava, true ), new InWorldToolOperationResult( new ItemStack( Blocks.obsidian ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.flowing_lava, true ), new InWorldToolOperationResult( new ItemStack( Blocks.obsidian ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.grass, true ), new InWorldToolOperationResult( new ItemStack( Blocks.dirt ) ) );
List<ItemStack> snowBalls = new ArrayList<ItemStack>();
snowBalls.add( new ItemStack( Items.snowball ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.flowing_water, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult( null, snowBalls ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.water, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult( new ItemStack( Blocks.ice ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.flowing_water, true ), new InWorldToolOperationResult( null, snowBalls ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.water, true ), new InWorldToolOperationResult( new ItemStack( Blocks.ice ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ice, 0 ), new InWorldToolOperationResult( new ItemStack( Blocks.water ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.flowing_water, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.water, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.snow, OreDictionary.WILDCARD_VALUE ), new InWorldToolOperationResult( new ItemStack( Blocks.flowing_water ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ice.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.water ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.flowing_water, true ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.water, true ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.snow, true ), new InWorldToolOperationResult( new ItemStack( Blocks.flowing_water ) ) );
}
@Override
@@ -95,19 +95,27 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
private static class InWorldToolOperationIngredient
{
private final Block blockID;
private final int metadata;
private final IBlockState state;
private boolean blockOnly;
public InWorldToolOperationIngredient( Block blockID, int metadata )
public InWorldToolOperationIngredient( IBlockState state )
{
this.blockID = blockID;
this.metadata = metadata;
this.state = state;
blockOnly = false;
}
public InWorldToolOperationIngredient(
Block blk,
boolean b )
{
state = blk.getDefaultState();
blockOnly = b;
}
@Override
public int hashCode()
{
return this.blockID.hashCode() ^ this.metadata;
return state.getBlock().hashCode();
}
@Override
@@ -122,77 +130,79 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
return false;
}
InWorldToolOperationIngredient other = (InWorldToolOperationIngredient) obj;
return this.blockID == other.blockID && this.metadata == other.metadata;
return state == other.state && ( blockOnly && state.getBlock() == other.state.getBlock() );
}
}
private void heat( Block blockID, int metadata, World w, int x, int y, int z )
private void heat( IBlockState state, World w, BlockPos pos )
{
InWorldToolOperationResult r = this.heatUp.get( new InWorldToolOperationIngredient( blockID, metadata ) );
InWorldToolOperationResult r = this.heatUp.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.heatUp.get( new InWorldToolOperationIngredient( blockID, OreDictionary.WILDCARD_VALUE ) );
r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
if( r.BlockItem != null )
{
w.setBlock( x, y, z, Block.getBlockFromItem( r.BlockItem.getItem() ), r.BlockItem.getItemDamage(), 3 );
Block blk = Block.getBlockFromItem( r.BlockItem.getItem() );
w.setBlockState( pos, blk.getStateFromMeta( r.BlockItem.getItemDamage() ), 3 );
}
else
{
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
w.setBlockToAir( pos );
}
if( r.Drops != null )
{
Platform.spawnDrops( w, x, y, z, r.Drops );
Platform.spawnDrops( w, pos, r.Drops );
}
}
private boolean canHeat( Block blockID, int metadata )
private boolean canHeat( IBlockState state )
{
InWorldToolOperationResult r = this.heatUp.get( new InWorldToolOperationIngredient( blockID, metadata ) );
InWorldToolOperationResult r = this.heatUp.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.heatUp.get( new InWorldToolOperationIngredient( blockID, OreDictionary.WILDCARD_VALUE ) );
r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
return r != null;
}
private void cool( Block blockID, int metadata, World w, int x, int y, int z )
private void cool( IBlockState state, World w, BlockPos pos )
{
InWorldToolOperationResult r = this.coolDown.get( new InWorldToolOperationIngredient( blockID, metadata ) );
InWorldToolOperationResult r = this.coolDown.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.coolDown.get( new InWorldToolOperationIngredient( blockID, OreDictionary.WILDCARD_VALUE ) );
r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
if( r.BlockItem != null )
{
w.setBlock( x, y, z, Block.getBlockFromItem( r.BlockItem.getItem() ), r.BlockItem.getItemDamage(), 3 );
Block blk = Block.getBlockFromItem( r.BlockItem.getItem() );
w.setBlockState( pos, blk.getStateFromMeta( r.BlockItem.getItemDamage() ), 3 );
}
else
{
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
w.setBlockToAir( pos );
}
if( r.Drops != null )
{
Platform.spawnDrops( w, x, y, z, r.Drops );
Platform.spawnDrops( w, pos, r.Drops );
}
}
private boolean canCool( Block blockID, int metadata )
private boolean canCool( IBlockState state )
{
InWorldToolOperationResult r = this.coolDown.get( new InWorldToolOperationIngredient( blockID, metadata ) );
InWorldToolOperationResult r = this.coolDown.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.coolDown.get( new InWorldToolOperationIngredient( blockID, OreDictionary.WILDCARD_VALUE ) );
r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
return r != null;
@@ -223,15 +233,11 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
{
if( target.typeOfHit == MovingObjectType.BLOCK )
{
int x = target.blockX;
int y = target.blockY;
int z = target.blockZ;
if( w.getBlock( x, y, z ).getMaterial() == Material.lava || w.getBlock( x, y, z ).getMaterial() == Material.water )
if( w.getBlockState( target.getBlockPos() ).getBlock().getMaterial() == Material.lava || w.getBlockState( target.getBlockPos() ).getBlock().getMaterial() == Material.water )
{
if( Platform.hasPermissions( new DimensionalCoord( w, x, y, z ), p ) )
if( Platform.hasPermissions( new DimensionalCoord( w, target.getBlockPos() ), p ) )
{
this.onItemUse( item, p, w, x, y, z, 0, 0.0F, 0.0F, 0.0F );
this.onItemUse( item, p, w, target.getBlockPos(), EnumFacing.UP, 0.0F, 0.0F, 0.0F );
}
}
}
@@ -239,26 +245,34 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
return item;
}
@Override
public boolean onItemUse( ItemStack item, EntityPlayer p, World w, int x, int y, int z, int side, float hitX, float hitY, float hitZ )
public boolean onItemUse(
ItemStack item,
EntityPlayer p,
World w,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ )
{
if( this.getAECurrentPower( item ) > 1600 )
{
if( !p.canPlayerEdit( x, y, z, side, item ) )
if( !p.canPlayerEdit( pos, side, item ) )
{
return false;
}
Block blockID = w.getBlock( x, y, z );
int metadata = w.getBlockMetadata( x, y, z );
IBlockState state = w.getBlockState( pos );
Block blockID = state.getBlock();
if( p.isSneaking() )
{
if( this.canCool( blockID, metadata ) )
if( this.canCool( state ) )
{
this.extractAEPower( item, 1600 );
this.cool( blockID, metadata, w, x, y, z );
this.cool( state, w, pos );
return true;
}
}
@@ -266,39 +280,39 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
{
if( blockID instanceof BlockTNT )
{
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
( (BlockTNT) blockID ).func_150114_a( w, x, y, z, 1, p );
w.setBlockToAir( pos );
( (BlockTNT) blockID ).explode( w, pos, state, p );
return true;
}
if( blockID instanceof BlockTinyTNT )
{
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
( (BlockTinyTNT) blockID ).startFuse( w, x, y, z, p );
w.setBlockToAir( pos );
( (BlockTinyTNT) blockID ).startFuse( w, pos, p );
return true;
}
if( this.canHeat( blockID, metadata ) )
if( this.canHeat( state ) )
{
this.extractAEPower( item, 1600 );
this.heat( blockID, metadata, w, x, y, z );
this.heat( state, w, pos );
return true;
}
ItemStack[] stack = Platform.getBlockDrops( w, x, y, z );
ItemStack[] stack = Platform.getBlockDrops( w, pos );
List<ItemStack> out = new ArrayList<ItemStack>();
boolean hasFurnaceable = false;
boolean canFurnaceable = true;
for( ItemStack i : stack )
{
ItemStack result = FurnaceRecipes.smelting().getSmeltingResult( i );
ItemStack result = FurnaceRecipes.instance().getSmeltingResult( i );
if( result != null )
{
if( result.getItem() instanceof ItemBlock )
{
if( Block.getBlockFromItem( result.getItem() ) == blockID && result.getItem().getDamage( result ) == metadata )
if( Block.getBlockFromItem( result.getItem() ) == blockID && result.getItem().getDamage( result ) == blockID.getMetaFromState( state ) )
{
canFurnaceable = false;
}
@@ -317,41 +331,39 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
{
this.extractAEPower( item, 1600 );
InWorldToolOperationResult or = InWorldToolOperationResult.getBlockOperationResult( out.toArray( new ItemStack[out.size()] ) );
w.playSoundEffect( x + 0.5D, y + 0.5D, z + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
w.playSoundEffect( pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
if( or.BlockItem == null )
{
w.setBlock( x, y, z, Platform.AIR_BLOCK, 0, 3 );
w.setBlockState( pos, Platform.AIR_BLOCK.getDefaultState(), 3 );
}
else
{
w.setBlock( x, y, z, Block.getBlockFromItem( or.BlockItem.getItem() ), or.BlockItem.getItemDamage(), 3 );
Block blk = Block.getBlockFromItem( or.BlockItem.getItem() );
w.setBlockState( pos, blk.getStateFromMeta( or.BlockItem.getItemDamage() ), 3 );
}
if( or.Drops != null )
{
Platform.spawnDrops( w, x, y, z, or.Drops );
Platform.spawnDrops( w, pos, or.Drops );
}
return true;
}
else
{
ForgeDirection dir = ForgeDirection.getOrientation( side );
x += dir.offsetX;
y += dir.offsetY;
z += dir.offsetZ;
BlockPos offsetPos = pos.offset( side );
if( !p.canPlayerEdit( x, y, z, side, item ) )
if( !p.canPlayerEdit( offsetPos, side, item ) )
{
return false;
}
if( w.isAirBlock( x, y, z ) )
if( w.isAirBlock( offsetPos ) )
{
this.extractAEPower( item, 1600 );
w.playSoundEffect( x + 0.5D, y + 0.5D, z + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
w.setBlock( x, y, z, Blocks.fire );
w.playSoundEffect( offsetPos.getX() + 0.5D, offsetPos.getY() + 0.5D, offsetPos.getZ() + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
w.setBlockState( offsetPos, Blocks.fire.getDefaultState() );
}
return true;