Most of the 1.8 Port.
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@@ -23,9 +23,9 @@ import java.util.List;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraft.util.EnumFacing;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.util.AEPartLocation;
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public class BusCollisionHelper implements IPartCollisionHelper
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@@ -33,14 +33,14 @@ public class BusCollisionHelper implements IPartCollisionHelper
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final List<AxisAlignedBB> boxes;
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private final ForgeDirection x;
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private final ForgeDirection y;
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private final ForgeDirection z;
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private final EnumFacing x;
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private final EnumFacing y;
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private final EnumFacing z;
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private final Entity entity;
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private final boolean isVisual;
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public BusCollisionHelper( List<AxisAlignedBB> boxes, ForgeDirection x, ForgeDirection y, ForgeDirection z, Entity e, boolean visual )
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public BusCollisionHelper( List<AxisAlignedBB> boxes, EnumFacing x, EnumFacing y, EnumFacing z, Entity e, boolean visual )
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{
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this.boxes = boxes;
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this.x = x;
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@@ -50,7 +50,7 @@ public class BusCollisionHelper implements IPartCollisionHelper
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this.isVisual = visual;
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}
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public BusCollisionHelper( List<AxisAlignedBB> boxes, ForgeDirection s, Entity e, boolean visual )
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public BusCollisionHelper( List<AxisAlignedBB> boxes, AEPartLocation s, Entity e, boolean visual )
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{
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this.boxes = boxes;
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this.entity = e;
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@@ -59,40 +59,40 @@ public class BusCollisionHelper implements IPartCollisionHelper
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switch( s )
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{
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case DOWN:
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.NORTH;
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this.z = ForgeDirection.DOWN;
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.NORTH;
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this.z = EnumFacing.DOWN;
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break;
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case UP:
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.SOUTH;
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this.z = ForgeDirection.UP;
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.SOUTH;
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this.z = EnumFacing.UP;
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break;
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case EAST:
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this.x = ForgeDirection.SOUTH;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.EAST;
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this.x = EnumFacing.SOUTH;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.EAST;
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break;
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case WEST:
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this.x = ForgeDirection.NORTH;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.WEST;
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this.x = EnumFacing.NORTH;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.WEST;
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break;
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case NORTH:
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this.x = ForgeDirection.WEST;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.NORTH;
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this.x = EnumFacing.WEST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.NORTH;
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break;
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case SOUTH:
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.SOUTH;
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.SOUTH;
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break;
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case UNKNOWN:
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case INTERNAL:
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default:
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this.x = ForgeDirection.EAST;
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this.y = ForgeDirection.UP;
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this.z = ForgeDirection.SOUTH;
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this.x = EnumFacing.EAST;
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this.y = EnumFacing.UP;
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this.z = EnumFacing.SOUTH;
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break;
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}
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}
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@@ -115,27 +115,27 @@ public class BusCollisionHelper implements IPartCollisionHelper
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maxY /= 16.0;
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maxZ /= 16.0;
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double aX = minX * this.x.offsetX + minY * this.y.offsetX + minZ * this.z.offsetX;
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double aY = minX * this.x.offsetY + minY * this.y.offsetY + minZ * this.z.offsetY;
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double aZ = minX * this.x.offsetZ + minY * this.y.offsetZ + minZ * this.z.offsetZ;
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double aX = minX * this.x.getFrontOffsetX() + minY * this.y.getFrontOffsetX() + minZ * this.z.getFrontOffsetX();
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double aY = minX * this.x.getFrontOffsetY() + minY * this.y.getFrontOffsetY() + minZ * this.z.getFrontOffsetY();
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double aZ = minX * this.x.getFrontOffsetZ() + minY * this.y.getFrontOffsetZ() + minZ * this.z.getFrontOffsetZ();
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double bX = maxX * this.x.offsetX + maxY * this.y.offsetX + maxZ * this.z.offsetX;
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double bY = maxX * this.x.offsetY + maxY * this.y.offsetY + maxZ * this.z.offsetY;
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double bZ = maxX * this.x.offsetZ + maxY * this.y.offsetZ + maxZ * this.z.offsetZ;
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double bX = maxX * this.x.getFrontOffsetX() + maxY * this.y.getFrontOffsetX() + maxZ * this.z.getFrontOffsetX();
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double bY = maxX * this.x.getFrontOffsetY() + maxY * this.y.getFrontOffsetY() + maxZ * this.z.getFrontOffsetY();
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double bZ = maxX * this.x.getFrontOffsetZ() + maxY * this.y.getFrontOffsetZ() + maxZ * this.z.getFrontOffsetZ();
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if( this.x.offsetX + this.y.offsetX + this.z.offsetX < 0 )
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if( this.x.getFrontOffsetX() + this.y.getFrontOffsetX() + this.z.getFrontOffsetX() < 0 )
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{
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aX += 1;
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bX += 1;
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}
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if( this.x.offsetY + this.y.offsetY + this.z.offsetY < 0 )
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if( this.x.getFrontOffsetY() + this.y.getFrontOffsetY() + this.z.getFrontOffsetY() < 0 )
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{
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aY += 1;
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bY += 1;
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}
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if( this.x.offsetZ + this.y.offsetZ + this.z.offsetZ < 0 )
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if( this.x.getFrontOffsetZ() + this.y.getFrontOffsetZ() + this.z.getFrontOffsetZ() < 0 )
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{
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aZ += 1;
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bZ += 1;
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@@ -148,23 +148,23 @@ public class BusCollisionHelper implements IPartCollisionHelper
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maxY = Math.max( aY, bY );
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maxZ = Math.max( aZ, bZ );
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this.boxes.add( AxisAlignedBB.getBoundingBox( minX, minY, minZ, maxX, maxY, maxZ ) );
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this.boxes.add( AxisAlignedBB.fromBounds( minX, minY, minZ, maxX, maxY, maxZ ) );
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}
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@Override
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public ForgeDirection getWorldX()
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public EnumFacing getWorldX()
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{
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return this.x;
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}
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@Override
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public ForgeDirection getWorldY()
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public EnumFacing getWorldY()
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{
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return this.y;
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}
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@Override
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public ForgeDirection getWorldZ()
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public EnumFacing getWorldZ()
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{
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return this.z;
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}
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