handle interface slots serverside

This commit is contained in:
Salomão
2021-04-02 18:48:28 -03:00
parent aa4863a979
commit 38b0a7a153
2 changed files with 58 additions and 62 deletions
+9 -36
View File
@@ -387,29 +387,13 @@ public abstract class AEBaseGui extends GuiContainer implements IMTModGuiContain
{
if( !itemstack.isEmpty() )
{
Set<IItemHandler> visitedInterfaces = new HashSet<>();
for( final Slot dr : this.drag_click )
{
IItemHandler interfaceHandler = ( (SlotDisconnected) slot ).getSlot().getInventory();
if (visitedInterfaces.contains( interfaceHandler )) break;
visitedInterfaces.add( interfaceHandler );
boolean canInsert = true;
for( int s = 0; s < interfaceHandler.getSlots(); s++ )
if( slot.getStack().isEmpty() )
{
if( ItemStack.areItemStacksEqual( interfaceHandler.getStackInSlot( s ), itemstack ) )
{
canInsert = false;
break;
}
}
if( canInsert )
{
if( slot.getStack().isEmpty() )
{
InventoryAction action = InventoryAction.SPLIT_OR_PLACE_SINGLE;
final PacketInventoryAction p = new PacketInventoryAction( action, dr.getSlotIndex(), ( (SlotDisconnected) slot ).getSlot().getId() );
NetworkHandler.instance().sendToServer( p );
}
InventoryAction action = InventoryAction.SPLIT_OR_PLACE_SINGLE;
final PacketInventoryAction p = new PacketInventoryAction( action, dr.getSlotIndex(), ( (SlotDisconnected) slot ).getSlot().getId() );
NetworkHandler.instance().sendToServer( p );
}
}
}
@@ -538,23 +522,12 @@ public abstract class AEBaseGui extends GuiContainer implements IMTModGuiContain
case PICKUP: // pickup / set-down.
if( slot.getStack().isEmpty() && !player.inventory.getItemStack().isEmpty() )
{
boolean canInsert = true;
IItemHandler interfaceHandler = ( (SlotDisconnected) slot ).getSlot().getInventory();
for( int s = 0; s < interfaceHandler.getSlots(); s++ )
{
if( ItemStack.areItemStacksEqual( interfaceHandler.getStackInSlot( s ), player.inventory.getItemStack() ) )
{
canInsert = false;
break;
}
}
if( canInsert )
{
action = InventoryAction.SPLIT_OR_PLACE_SINGLE;
}
break;
action = InventoryAction.SPLIT_OR_PLACE_SINGLE;
}
if( !slot.getStack().isEmpty() && player.inventory.getItemStack().getCount() <= 1 )
{
action = InventoryAction.PICKUP_OR_SET_DOWN;
}
if( !slot.getStack().isEmpty() && player.inventory.getItemStack().getCount() <= 1 ) action = InventoryAction.PICKUP_OR_SET_DOWN;
break;
case QUICK_MOVE:
action = ( mouseButton == 1 ) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;