Fixed cable connections rendering, other fixes
- Fixed cable connections rendering to parts and other tiles. - Fixed facade & anchors rendering. - Many other parts related bug fixes.
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@@ -80,7 +80,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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private final EnumSet<LayerFlags> myLayerFlags = EnumSet.noneOf( LayerFlags.class );
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private YesNo hasRedstone = YesNo.UNDECIDED;
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private IPartHost tcb;
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//TODO 1.10.2-R - does somebody seriously want to make parts TESR??? Hope not.
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// TODO 1.10.2-R - does somebody seriously want to make parts TESR??? Hope not.
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private boolean requiresDynamicRender = false;
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private boolean inWorld = false;
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@@ -179,7 +179,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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}
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@Override
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public AEPartLocation addPart( ItemStack is, final AEPartLocation side, final @Nullable EntityPlayer player, final @Nullable EnumHand hand )
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public AEPartLocation addPart( ItemStack is, final AEPartLocation side, final @Nullable EntityPlayer player, final @Nullable EnumHand hand )
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{
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if( this.canAddPart( is, side ) )
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{
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@@ -710,6 +710,12 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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return AECableType.NONE;
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}
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@Override
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public float getCableConnectionLength( AECableType cable )
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{
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return getPart( AEPartLocation.INTERNAL ) instanceof IPartCable ? getPart( AEPartLocation.INTERNAL ).getCableConnectionLength( cable ) : -1;
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}
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@Override
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public void securityBreak()
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{
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