Reworked cable connections (#3334)
* Reworked cable connections Added enums for cable variants and sizes. Rules for connections between a cable and another cable or grid member are much more simple without any exceptions for certain combinations. 1/ Connections are rendered as the lowest type between cores. 2/ Each type uses are core for clear separation. 3/ The core will always be on the cable with the higher order.
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@@ -1157,9 +1157,6 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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if( cable != null )
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{
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final boolean isSmart = cable.getCableConnectionType() == AECableType.SMART || cable.getCableConnectionType() == AECableType.DENSE_SMART;
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final boolean isDense = cable.getCableConnectionType() == AECableType.DENSE_COVERED || cable.getCableConnectionType() == AECableType.DENSE_SMART;
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renderState.setCableColor( cable.getCableColor() );
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renderState.setCableType( cable.getCableConnectionType() );
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renderState.setCoreType( CableCoreType.fromCableType( cable.getCableConnectionType() ) );
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@@ -1184,11 +1181,10 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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if( adjacentTe instanceof IGridHost )
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{
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if( !( adjacentTe instanceof IPartHost ) || isDense )
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{
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IGridHost gridHost = (IGridHost) adjacentTe;
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connectionType = gridHost.getCableConnectionType( AEPartLocation.fromFacing( facing.getOpposite() ) );
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}
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final IGridHost gridHost = (IGridHost) adjacentTe;
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final AECableType adjacentType = gridHost.getCableConnectionType( AEPartLocation.fromFacing( facing.getOpposite() ) );
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connectionType = AECableType.min( connectionType, adjacentType );
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}
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// Check if the adjacent TE is a cable bus or not
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@@ -1205,7 +1201,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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// adjacent tile requires it
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for( EnumFacing facing : EnumFacing.values() )
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{
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int channels = isSmart ? cable.getChannelsOnSide( facing ) : 0;
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int channels = cable.getCableConnectionType().isSmart() ? cable.getChannelsOnSide( facing ) : 0;
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renderState.getChannelsOnSide().put( facing, channels );
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}
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}
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