Fixed stairs & chests rendering

-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9.
This commit is contained in:
elix-x
2016-08-10 12:10:48 +02:00
parent 746bca8c40
commit 3d1d2a3468
10 changed files with 106 additions and 18 deletions
@@ -44,6 +44,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.block.IHasSpecialItemModel;
import appeng.client.render.tesr.SkyChestTESR;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
@@ -52,7 +53,7 @@ import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision, IHasSpecialItemModel
{
public static enum SkyChestType