Fixed stairs & chests rendering
-Fixed chests rendering in inventory (kinda). -Fixed stairs rendering. From now on, all blocks with multiple states MUST have item model. Example stair provided (though with incorrect textures). Relates to #9.
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@@ -44,6 +44,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.block.IHasSpecialItemModel;
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import appeng.client.render.tesr.SkyChestTESR;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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@@ -52,7 +53,7 @@ import appeng.tile.storage.TileSkyChest;
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import appeng.util.Platform;
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public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision, IHasSpecialItemModel
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{
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public static enum SkyChestType
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