Change of naming convention

Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
This commit is contained in:
elix-x
2016-08-19 12:38:21 +02:00
parent 4abc60cf8e
commit 3d2ba425ec
697 changed files with 6939 additions and 2695 deletions
@@ -29,7 +29,7 @@ import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.block.AEBaseBlock;
import appeng.decorative.solid.QuartzPillarBlock;
import appeng.decorative.solid.BlockQuartzPillar;
public class MetaRotation implements IOrientable
@@ -73,7 +73,7 @@ public class MetaRotation implements IOrientable
}
//TODO 1.10.2-R - Temp
Axis a = state.getValue( QuartzPillarBlock.AXIS_ORIENTATION );
Axis a = state.getValue( BlockQuartzPillar.AXIS_ORIENTATION );
if( a == null )
{
@@ -104,7 +104,7 @@ public class MetaRotation implements IOrientable
else
{
//TODO 1.10.2-R - Temp
( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( QuartzPillarBlock.AXIS_ORIENTATION, up.getAxis() ) );
( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( BlockQuartzPillar.AXIS_ORIENTATION, up.getAxis() ) );
}
}
else