Change of naming convention

Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
This commit is contained in:
elix-x
2016-08-19 12:38:21 +02:00
parent 4abc60cf8e
commit 3d2ba425ec
697 changed files with 6939 additions and 2695 deletions
@@ -71,15 +71,15 @@ import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
public final class MultiItem extends AEBaseItem implements IStorageComponent, IUpgradeModule
public final class ItemMultiItem extends AEBaseItem implements IStorageComponent, IUpgradeModule
{
public static MultiItem instance;
public static ItemMultiItem instance;
private static final int KILO_SCALAR = 1024;
private final Map<Integer, MaterialType> dmgToMaterial = new HashMap<Integer, MaterialType>();
public MultiItem()
public ItemMultiItem()
{
this.setFeature( EnumSet.of( AEFeature.Core ) );
this.setHasSubtypes( true );