Change of naming convention
Changed naming convention. All AE blocks, items and TEs were affected. Most of assets were transfered, but some sill need help. Localizations will be transfered in a separate commit. Closes #46.
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-3
@@ -71,15 +71,15 @@ import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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public final class MultiItem extends AEBaseItem implements IStorageComponent, IUpgradeModule
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public final class ItemMultiItem extends AEBaseItem implements IStorageComponent, IUpgradeModule
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{
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public static MultiItem instance;
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public static ItemMultiItem instance;
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private static final int KILO_SCALAR = 1024;
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private final Map<Integer, MaterialType> dmgToMaterial = new HashMap<Integer, MaterialType>();
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public MultiItem()
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public ItemMultiItem()
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{
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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this.setHasSubtypes( true );
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