Change of naming convention

Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
This commit is contained in:
elix-x
2016-08-19 12:38:21 +02:00
parent 4abc60cf8e
commit 3d2ba425ec
697 changed files with 6939 additions and 2695 deletions
@@ -32,7 +32,7 @@ import appeng.api.util.AEColor;
import appeng.api.util.AEColoredItemDefinition;
import appeng.core.AppEng;
import appeng.items.materials.MaterialType;
import appeng.items.materials.MultiItem;
import appeng.items.materials.ItemMultiItem;
import appeng.items.misc.ItemCrystalSeed;
import appeng.items.parts.ItemMultiPart;
import appeng.items.parts.PartType;
@@ -124,7 +124,7 @@ public class AEItemResolver implements ISubItemResolver
final String materialName = itemName.substring( itemName.indexOf( '.' ) + 1 );
final MaterialType mt = MaterialType.valueOf( materialName );
// itemName = itemName.substring( 0, itemName.indexOf( "." ) );
if( mt.getItemInstance() == MultiItem.instance && mt.getDamageValue() >= 0 && mt.isRegistered() )
if( mt.getItemInstance() == ItemMultiItem.instance && mt.getDamageValue() >= 0 && mt.isRegistered() )
{
return new ResolverResult( "ItemMultiMaterial", mt.getDamageValue() );
}