Change of naming convention

Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
This commit is contained in:
elix-x
2016-08-19 12:38:21 +02:00
parent 4abc60cf8e
commit 3d2ba425ec
697 changed files with 6939 additions and 2695 deletions
@@ -59,7 +59,7 @@ import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.AppEng;
import appeng.core.features.AEFeature;
import appeng.items.materials.MultiItem;
import appeng.items.materials.ItemMultiItem;
import appeng.items.misc.ItemCrystalSeed;
import appeng.items.parts.ItemMultiPart;
import appeng.recipes.handlers.IWebsiteSerializer;
@@ -204,10 +204,10 @@ public class RecipeHandler implements IRecipeHandler
default:
}
}
else if( is.getItem() instanceof MultiItem )
else if( is.getItem() instanceof ItemMultiItem )
{
realName = realName.replace( "ItemMultiMaterial", "ItemMaterial" );
realName += '.' + ( (MultiItem) is.getItem() ).getTypeByStack( is ).name();
realName += '.' + ( (ItemMultiItem) is.getItem() ).getTypeByStack( is ).name();
}
else if( is.getItem() instanceof ItemMultiPart )
{