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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import net.minecraft.block.*;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.WorldView;
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import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.LightDetectorBlockEntity;
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public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorBlockEntity> implements IOrientableBlock {
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final BooleanProperty ODD = BooleanProperty.of("odd");
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public LightDetectorBlock() {
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super(defaultProps(Material.SUPPORTED));
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this.setDefaultState(this.getDefaultState().with(Properties.FACING, Direction.UP).with(ODD, false));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder);
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builder.add(Properties.FACING);
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builder.add(ODD);
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}
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@Override
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public int getWeakRedstonePower(final BlockState state, final BlockView w, final BlockPos pos, final Direction side) {
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if (w instanceof World && this.getBlockEntity(w, pos).isReady()) {
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// FIXME: This is ... uhm... fishy
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return ((World) w).getLightLevel(pos) - 6;
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}
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return 0;
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}
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@Override
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public boolean emitsRedstonePower(BlockState state) {
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return true;
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}
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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final Direction up = this.getOrientable(world, pos).getUp();
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if (!this.canPlaceAt(world, pos, up.getOpposite())) {
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// FIXME: Double check that this actually updates neighbors
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return Blocks.AIR.getDefaultState();
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}
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final LightDetectorBlockEntity tld = this.getBlockEntity(world, pos);
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if (tld != null) {
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tld.updateLight();
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}
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return state;
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}
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@Override
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public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
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return this.canPlaceAt(w, pos, up.getOpposite());
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}
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private boolean canPlaceAt(final BlockView w, final BlockPos pos, final Direction dir) {
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final BlockPos test = pos.offset(dir);
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
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// FIXME: We should / rather MUST use state here because at startup, this gets
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// called without a world
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final Direction up = this.getOrientable(w, pos).getUp();
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final double xOff = -0.3 * up.getOffsetX();
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final double yOff = -0.3 * up.getOffsetY();
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final double zOff = -0.3 * up.getOffsetZ();
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return VoxelShapes
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.cuboid(new Box(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
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ShapeContext context) {
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return VoxelShapes.empty();
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
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for (final Direction dir : Direction.values()) {
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if (this.canPlaceAt(w, pos, dir)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public IOrientable getOrientable(final BlockView w, final BlockPos pos) {
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return new MetaRotation(w, pos, Properties.FACING);
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}
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}
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@@ -1,158 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.WorldView;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.tile.misc.SkyCompassBlockEntity;
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public class SkyCompassBlock extends AEBaseTileBlock<SkyCompassBlockEntity> {
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public SkyCompassBlock(Settings props) {
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super(props);
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}
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@Override
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public boolean isValidOrientation(final WorldAccess w, final BlockPos pos, final Direction forward, final Direction up) {
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final SkyCompassBlockEntity sc = this.getBlockEntity(w, pos);
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if (sc != null) {
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return false;
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}
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return this.canPlaceAt(w, pos, forward.getOpposite());
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}
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private boolean canPlaceAt(final BlockView w, final BlockPos pos, final Direction dir) {
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final BlockPos test = pos.offset(dir);
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSideSolidFullSquare(w, test, dir.getOpposite());
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}
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@Override
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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final SkyCompassBlockEntity sc = this.getBlockEntity(world, pos);
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final Direction forward = sc.getForward();
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if (!this.canPlaceAt(world, pos, forward.getOpposite())) {
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this.dropTorch(world, pos);
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}
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}
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private void dropTorch(final World w, final BlockPos pos) {
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final BlockState prev = w.getBlockState(pos);
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w.breakBlock(pos, true);
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w.updateListeners(pos, prev, w.getBlockState(pos), 3);
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView w, BlockPos pos) {
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for (final Direction dir : Direction.values()) {
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if (this.canPlaceAt(w, pos, dir)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView w, BlockPos pos, ShapeContext context) {
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// TODO: This definitely needs to be memoized
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final SkyCompassBlockEntity tile = this.getBlockEntity(w, pos);
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if (tile != null) {
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final Direction forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch (forward) {
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case DOWN:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 1.0;
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minY = 14.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 2.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 1.0;
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minZ = 14.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 2.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 2.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 1.0;
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minX = 14.0 / 16.0;
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break;
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default:
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break;
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}
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return VoxelShapes.cuboid(new Box(minX, minY, minZ, maxX, maxY, maxZ));
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}
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return VoxelShapes.empty();
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
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ShapeContext context) {
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return VoxelShapes.empty();
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}
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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}
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