This commit is contained in:
Sebastian Hartte
2020-06-28 16:18:11 +02:00
parent f5412152a4
commit 3df93fc66d
52 changed files with 43 additions and 36 deletions
@@ -1,124 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
@Environment(EnvType.CLIENT)
public class EnergyFx extends SpriteBillboardParticle {
private final int startBlkX;
private final int startBlkY;
private final int startBlkZ;
public EnergyFx(final World par1World, final double par2, final double par4, final double par6,
final IAnimatedSprite sprite) {
super(par1World, par2, par4, par6);
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 1;
this.particleRed = 1;
this.particleAlpha = 1.4f;
this.particleScale = 3.5f;
this.selectSpriteRandomly(sprite);
this.startBlkX = MathHelper.floor(this.posX);
this.startBlkY = MathHelper.floor(this.posY);
this.startBlkZ = MathHelper.floor(this.posZ);
}
@Override
public IParticleRenderType getRenderType() {
return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
}
@Override
public float getScale(float scaleFactor) {
return 0.1f * this.particleScale;
}
@Override
public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
float x = (float) (this.prevX + (this.posX - this.prevX) * partialTicks);
float y = (float) (this.prevY + (this.posY - this.prevY) * partialTicks);
float z = (float) (this.prevZ + (this.posZ - this.prevZ) * partialTicks);
final int blkX = MathHelper.floor(x);
final int blkY = MathHelper.floor(y);
final int blkZ = MathHelper.floor(z);
if (blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ) {
super.renderParticle(buffer, renderInfo, partialTicks);
}
}
@Override
public void tick() {
super.tick();
this.onGround = false;
this.particleScale *= 0.89f;
this.particleAlpha *= 0.89f;
}
public void setMotionX(float motionX) {
this.motionX = motionX;
}
public void setMotionY(float motionY) {
this.motionY = motionY;
}
public void setMotionZ(float motionZ) {
this.motionZ = motionZ;
}
@Environment(EnvType.CLIENT)
public static class Factory implements IParticleFactory<EnergyParticleData> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
@Override
public Particle makeParticle(EnergyParticleData data, World worldIn, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) {
EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet);
result.setMotionX((float) xSpeed);
result.setMotionY((float) ySpeed);
result.setMotionZ((float) zSpeed);
if (data.forItem) {
result.posX += -0.2 * data.direction.xOffset;
result.posY += -0.2 * data.direction.yOffset;
result.posZ += -0.2 * data.direction.zOffset;
result.particleScale *= 0.8f;
}
return result;
}
}
}