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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.helpers;
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import net.minecraft.text.Text;
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public interface ICustomNameObject {
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Text getCustomInventoryName();
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boolean hasCustomInventoryName();
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}
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@@ -1,96 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.helpers;
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import net.minecraft.block.BlockState;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.decorative.solid.QuartzPillarBlock;
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public class MetaRotation implements IOrientable {
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private final DirectionProperty facingProp;
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private final BlockView w;
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private final BlockPos pos;
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public MetaRotation(final BlockView world, final BlockPos pos, final DirectionProperty facingProp) {
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this.w = world;
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this.pos = pos;
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this.facingProp = facingProp;
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}
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@Override
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public boolean canBeRotated() {
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return true;
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}
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@Override
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public Direction getForward() {
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if (this.getUp().getOffsetY() == 0) {
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return Direction.UP;
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}
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return Direction.SOUTH;
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}
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@Override
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public Direction getUp() {
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final BlockState state = this.w.getBlockState(this.pos);
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if (this.facingProp != null && state.contains(this.facingProp)) {
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return state.get(this.facingProp);
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}
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// TODO 1.10.2-R - Temp
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if (state.contains(QuartzPillarBlock.AXIS)) {
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Axis a = state.get(QuartzPillarBlock.AXIS);
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switch (a) {
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case X:
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return Direction.EAST;
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case Z:
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return Direction.SOUTH;
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default:
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case Y:
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return Direction.UP;
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}
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}
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return Direction.UP;
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}
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@Override
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public void setOrientation(final Direction forward, final Direction up) {
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if (this.w instanceof World) {
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if (this.facingProp != null) {
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((World) this.w).setBlockState(this.pos, this.w.getBlockState(this.pos).with(this.facingProp, up));
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} else {
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// TODO 1.10.2-R - Temp
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((World) this.w).setBlockState(this.pos,
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this.w.getBlockState(this.pos).with(QuartzPillarBlock.AXIS, up.getAxis()));
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}
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} else {
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throw new IllegalStateException(this.w.getClass().getName() + " received, expected World");
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}
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}
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}
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