Added CTM back in (???)
May need to be tweaked
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.integration.abstraction;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockReader;
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import team.chisel.ctm.api.IFacade;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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/**
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* Neat abstraction class for All the IFacade interfaces.
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*
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* @author covers1624
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*/
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public interface IAEFacade extends IFacade
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{
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BlockState getFacadeState( IBlockReader world, BlockPos pos, @Nullable Direction side );
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@Nonnull
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@Override
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default BlockState getFacade(@Nonnull IBlockReader world, @Nonnull BlockPos pos, @Nullable Direction side) {
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return getFacadeState(world, pos, side);
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}
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@Nonnull
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@Override
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default BlockState getFacade(@Nonnull IBlockReader world, @Nonnull BlockPos pos, @Nullable Direction side, @Nonnull BlockPos connection) {
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return getFacadeState(world, pos, side);
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}
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}
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