Fixed Missing Ignite Sound.
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@@ -132,7 +132,7 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
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{
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EntityTinyTNTPrimed entitytntprimed = new EntityTinyTNTPrimed( w, x + 0.5F, y + 0.5F, z + 0.5F, ignitor );
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w.spawnEntityInWorld( entitytntprimed );
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w.playSoundAtEntity( entitytntprimed, "random.fuse", 1.0F, 1.0F );
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w.playSoundAtEntity( entitytntprimed, "game.tnt.primed", 1.0F, 1.0F );
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}
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}
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