Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).

Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
This commit is contained in:
AlgorithmX2
2014-07-20 22:45:08 -05:00
parent f355fc1643
commit 3f29590fad
22 changed files with 382 additions and 49 deletions
+2 -5
View File
@@ -799,16 +799,13 @@ public class CableBusContainer implements AEMultiTile, ICableBusContainer
}
@Override
public boolean recolourBlock(ForgeDirection side, int colour, EntityPlayer who)
public boolean recolourBlock(ForgeDirection side, AEColor colour, EntityPlayer who)
{
IPart cable = getPart( ForgeDirection.UNKNOWN );
if ( cable != null )
{
IPartCable pc = (IPartCable) cable;
AEColor colors[] = AEColor.values();
if ( colors.length > colour )
return pc.changeColor( colors[colour], who );
return pc.changeColor( colour, who );
}
return false;
}