Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).

Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
This commit is contained in:
AlgorithmX2
2014-07-20 22:45:08 -05:00
parent f355fc1643
commit 3f29590fad
22 changed files with 382 additions and 49 deletions
+7 -1
View File
@@ -7,6 +7,7 @@ import java.util.ArrayList;
import java.util.EnumSet;
import java.util.HashMap;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@@ -328,11 +329,16 @@ public class TileSecurity extends AENetworkTile implements ITerminalHost, IAEApp
return paintedColor;
}
public void setColor(AEColor newPaintedColor)
@Override
public boolean recolourBlock(ForgeDirection side, AEColor newPaintedColor, EntityPlayer who)
{
if ( paintedColor == newPaintedColor )
return false;
paintedColor = newPaintedColor;
markDirty();
markForUpdate();
return true;
}
}