Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep. The Color Applicator can now accept snow balls. Snowballs can be used to clean paint balls, and to clean cables ( restore fluix ) Tweaks to Color API.
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@@ -827,10 +827,15 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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return paintedColor;
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}
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public void setColor(AEColor newPaintedColor)
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@Override
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public boolean recolourBlock(ForgeDirection side, AEColor newPaintedColor, EntityPlayer who)
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{
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if ( paintedColor == newPaintedColor )
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return false;
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paintedColor = newPaintedColor;
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markDirty();
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markForUpdate();
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return true;
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}
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}
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