More compile things

This commit is contained in:
covers1624
2020-06-02 15:12:30 +09:30
parent 404ef5624b
commit 3f5c299d09
111 changed files with 838 additions and 873 deletions
@@ -29,13 +29,10 @@ import com.google.common.base.Preconditions;
import net.minecraft.client.renderer.Vector4f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import appeng.client.render.VertexFormats;
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
/**
@@ -44,8 +41,6 @@ import appeng.client.render.VertexFormats;
public class CubeBuilder
{
private VertexFormat format;
private final List<BakedQuad> output;
private final EnumMap<Direction, TextureAtlasSprite> textures = new EnumMap<>( Direction.class );
@@ -62,15 +57,14 @@ public class CubeBuilder
private boolean renderFullBright;
public CubeBuilder( VertexFormat format, List<BakedQuad> output )
public CubeBuilder( List<BakedQuad> output )
{
this.output = output;
this.format = format;
}
public CubeBuilder( VertexFormat format )
public CubeBuilder()
{
this( format, new ArrayList<>( 6 ) );
this( new ArrayList<>( 6 ) );
}
public void addCube( float x1, float y1, float z1, float x2, float y2, float z2 )
@@ -82,49 +76,15 @@ public class CubeBuilder
y2 /= 16.0f;
z2 /= 16.0f;
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
// offset
VertexFormat savedFormat = null;
if( this.renderFullBright )
{
savedFormat = this.format;
this.format = VertexFormats.getFormatWithLightMap( this.format );
}
for( Direction face : this.drawFaces )
{
this.putFace( face, x1, y1, z1, x2, y2, z2 );
}
// Restore old format
if( savedFormat != null )
{
this.format = savedFormat;
}
}
public void addQuad( Direction face, float x1, float y1, float z1, float x2, float y2, float z2 )
{
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
// offset
VertexFormat savedFormat = null;
if( this.renderFullBright )
{
savedFormat = this.format;
this.format = new VertexFormat( savedFormat );
if( !this.format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
{
this.format.addElement( DefaultVertexFormats.TEX_2S );
}
}
this.putFace( face, x1, y1, z1, x2, y2, z2 );
// Restore old format
if( savedFormat != null )
{
this.format = savedFormat;
}
}
private static final class UvVector
@@ -140,8 +100,7 @@ public class CubeBuilder
TextureAtlasSprite texture = this.textures.get( face );
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.format );
builder.setTexture( texture );
BakedQuadBuilder builder = new BakedQuadBuilder( texture );
builder.setQuadOrientation( face );
builder.setQuadTint( -1 );
builder.setApplyDiffuseLighting( true );
@@ -152,10 +111,10 @@ public class CubeBuilder
Vector4f customUv = this.customUv.get( face );
if( customUv != null )
{
uv.u1 = texture.getInterpolatedU( customUv.x );
uv.v1 = texture.getInterpolatedV( customUv.y );
uv.u2 = texture.getInterpolatedU( customUv.z );
uv.v2 = texture.getInterpolatedV( customUv.w );
uv.u1 = texture.getInterpolatedU( customUv.getX() );
uv.v1 = texture.getInterpolatedV( customUv.getY() );
uv.u2 = texture.getInterpolatedU( customUv.getZ() );
uv.v2 = texture.getInterpolatedV( customUv.getW() );
}
else if( this.useStandardUV )
{
@@ -303,7 +262,7 @@ public class CubeBuilder
}
// uv.u1, uv.v1
private void putVertexTL( UnpackedBakedQuad.Builder builder, Direction face, float x, float y, float z, UvVector uv )
private void putVertexTL( BakedQuadBuilder builder, Direction face, float x, float y, float z, UvVector uv )
{
float u, v;
@@ -332,7 +291,7 @@ public class CubeBuilder
}
// uv.u2, uv.v1
private void putVertexTR( UnpackedBakedQuad.Builder builder, Direction face, float x, float y, float z, UvVector uv )
private void putVertexTR( BakedQuadBuilder builder, Direction face, float x, float y, float z, UvVector uv )
{
float u, v;
@@ -360,7 +319,7 @@ public class CubeBuilder
}
// uv.u2, uv.v2
private void putVertexBR( UnpackedBakedQuad.Builder builder, Direction face, float x, float y, float z, UvVector uv )
private void putVertexBR( BakedQuadBuilder builder, Direction face, float x, float y, float z, UvVector uv )
{
float u;
@@ -391,7 +350,7 @@ public class CubeBuilder
}
// uv.u1, uv.v2
private void putVertexBL( UnpackedBakedQuad.Builder builder, Direction face, float x, float y, float z, UvVector uv )
private void putVertexBL( BakedQuadBuilder builder, Direction face, float x, float y, float z, UvVector uv )
{
float u;
@@ -421,13 +380,14 @@ public class CubeBuilder
this.putVertex( builder, face, x, y, z, u, v );
}
private void putVertex( UnpackedBakedQuad.Builder builder, Direction face, float x, float y, float z, float u, float v )
private void putVertex( BakedQuadBuilder builder, Direction face, float x, float y, float z, float u, float v )
{
VertexFormat format = builder.getVertexFormat();
for( int i = 0; i < format.getElementCount(); i++ )
List<VertexFormatElement> elements = format.getElements();
for( int i = 0; i < elements.size(); i++ )
{
VertexFormatElement e = format.getElement( i );
VertexFormatElement e = elements.get( i );
switch( e.getUsage() )
{
case POSITION:
@@ -449,7 +409,7 @@ public class CubeBuilder
{
builder.put( i, u, v );
}
else
else if( e.getIndex() == 2 && renderFullBright )
{
// Force Brightness to 15, this is for full bright mode
// this vertex element will only be present in that case