More compile things
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@@ -50,10 +50,10 @@ public abstract class AEBasePoweredItem extends AEBaseItem implements IAEItemPow
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public AEBasePoweredItem( final double powerCapacity )
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{
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this.setMaxStackSize( 1 );
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this.setMaxDamage( 32 );
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this.hasSubtypes = false;
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this.setFull3D();
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super(new Properties().maxStackSize( 1 ).maxDamage( 32 ));
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//FIXME
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// this.hasSubtypes = false;
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// this.setFull3D();
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this.powerCapacity = powerCapacity;
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}
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