Superfluous whitespace removal
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@@ -24,7 +24,7 @@ import net.minecraftforge.common.property.IUnlistedProperty;
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/**
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* A generic implementation for {@link IUnlistedProperty}.
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*
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*
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* @param <T>
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*/
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public class UnlistedProperty<T> implements IUnlistedProperty<T>
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@@ -121,7 +121,7 @@ public class TesrRenderHelper
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/**
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* Render an item in 2D and the given text below it.
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*
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*
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* @param spacing Specifies how far apart the item and the item stack amount are rendered.
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*/
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public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing )
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@@ -34,7 +34,7 @@ public class PlayerDifferentiator
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/**
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* Can determine if an {@link net.minecraft.entity.player.EntityPlayer} is not a real player.
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* This is based on if the
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*
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*
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* @param player is:
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* - null
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* - dead
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@@ -40,7 +40,7 @@ public class PlayerStatsRegistration
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/**
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* is true if the {@link appeng.core.features.AEFeature#ACHIEVEMENTS} is enabled in the
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*
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*
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* @param config
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*/
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private final boolean isAchievementFeatureEnabled;
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@@ -122,7 +122,7 @@ public final class WorldData implements IWorldData
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* Requires to start up from external from here
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*
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* drawback of the singleton build style
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*
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*
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* @param server
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*/
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public static void onServerAboutToStart( MinecraftServer server )
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@@ -31,7 +31,7 @@ import ic2.api.recipe.IRecipeInput;
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/**
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* Implementation of IRecipeInput for the macerator recipe.
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*
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*
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* @author GuntherDW
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*/
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public class IC2RecipeInput implements IRecipeInput
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@@ -38,7 +38,7 @@ public class EnergyThreshold implements Comparable<EnergyThreshold>
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/**
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* Special constructor to allow querying a for a subset of thresholds.
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*
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*
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* @param lim
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* @param bound
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*/
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@@ -908,7 +908,7 @@ public class Platform
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/**
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* Returns a random element from the given collection.
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*
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*
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* @return null if the collection is empty
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*/
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@Nullable
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@@ -54,12 +54,12 @@ public class ItemComparisonHelper
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/**
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* Compare the two {@link ItemStack}s based on the same {@link Item} and damage value.
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*
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*
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* In case of the item being damageable, only the {@link Item} will be considered.
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* If not it will also compare both damage values.
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*
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*
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* Ignores NBT.
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*
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*
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* @return true, if both are equal.
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*/
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public boolean isEqualItemType( final ItemStack that, final ItemStack other )
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@@ -77,11 +77,11 @@ public class ItemComparisonHelper
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/**
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* A wrapper around {@link ItemStack#isItemEqual(ItemStack)}.
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*
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*
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* The benefit is to compare two null item stacks, without any additional null checks.
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*
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*
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* Ignores NBT.
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*
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*
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* @return true, if both are equal.
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*/
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public boolean isEqualItem( @Nonnull final ItemStack left, @Nonnull final ItemStack right )
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@@ -100,7 +100,7 @@ public class ItemComparisonHelper
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/**
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* Compares two {@link ItemStack} and their NBT tag for equality.
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*
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*
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* Use this when a precise check is required and the same item is required.
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* Not just something with different NBT tags.
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*
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@@ -115,7 +115,7 @@ public class ItemComparisonHelper
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* Similar to {@link ItemComparisonHelper#isEqualItem(ItemStack, ItemStack)},
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* but it can further check, if both match the same {@link FuzzyMode}
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* or are considered equal by the {@link OreDictionary}
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*
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*
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* @param mode how to compare the two {@link ItemStack}s
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* @return true, if both are matching the mode or considered equal by the {@link OreDictionary}
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*/
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