Superfluous whitespace removal

This commit is contained in:
yueh
2017-07-20 21:23:01 +02:00
parent 7de90ed0ae
commit 406013142e
15 changed files with 42 additions and 42 deletions
@@ -48,7 +48,7 @@ public interface IGrinderRegistry
/** /**
* Add a new recipe with a single input and output and how many turns it requires. * Add a new recipe with a single input and output and how many turns it requires.
* *
* Will ignore duplicate recipes with the same input item. * Will ignore duplicate recipes with the same input item.
* *
* @param in The {@link ItemStack} to grind. * @param in The {@link ItemStack} to grind.
@@ -59,7 +59,7 @@ public interface IGrinderRegistry
/** /**
* Add a new recipe with an input, output and a single optional output. * Add a new recipe with an input, output and a single optional output.
* *
* Will ignore duplicate recipes with the same input item. * Will ignore duplicate recipes with the same input item.
* *
* @param in The {@link ItemStack} to grind. * @param in The {@link ItemStack} to grind.
@@ -72,7 +72,7 @@ public interface IGrinderRegistry
/** /**
* add a new recipe with optional outputs, duplicates will not be added. * add a new recipe with optional outputs, duplicates will not be added.
* *
* Will ignore duplicate recipes with the same input item. * Will ignore duplicate recipes with the same input item.
* *
* @param in The {@link ItemStack} to grind. * @param in The {@link ItemStack} to grind.
@@ -82,13 +82,13 @@ public interface IGrinderRegistry
* @param optional2 The second optional {@link ItemStack} to output of a certain chance. * @param optional2 The second optional {@link ItemStack} to output of a certain chance.
* @param chance2 chance to get the second optional output within 0.0 - 1.0 * @param chance2 chance to get the second optional output within 0.0 - 1.0
* @param turns Amount of turns to turn the input into the output, with turns > 0. * @param turns Amount of turns to turn the input into the output, with turns > 0.
* *
*/ */
void addRecipe( @Nonnull ItemStack in, @Nonnull ItemStack out, @Nonnull ItemStack optional, float chance, @Nonnull ItemStack optional2, float chance2, int turns ); void addRecipe( @Nonnull ItemStack in, @Nonnull ItemStack out, @Nonnull ItemStack optional, float chance, @Nonnull ItemStack optional2, float chance2, int turns );
/** /**
* Remove the specific from the recipe list. * Remove the specific from the recipe list.
* *
* @param recipe The recipe to be removed. * @param recipe The recipe to be removed.
* @return true, if it was removed * @return true, if it was removed
*/ */
@@ -106,11 +106,11 @@ public interface IGrinderRegistry
/** /**
* Allows do add a custom ratio from an ore to dust when being grinded. * Allows do add a custom ratio from an ore to dust when being grinded.
* *
* The default ratio is 1 ore to 2 dusts. * The default ratio is 1 ore to 2 dusts.
* *
* These have to be added before any recipe is registered. Otherwise it will use the default value. * These have to be added before any recipe is registered. Otherwise it will use the default value.
* *
* @param oredictName The name of the ore; * @param oredictName The name of the ore;
* @param ratio The amount, must be > 0; * @param ratio The amount, must be > 0;
*/ */
@@ -118,9 +118,9 @@ public interface IGrinderRegistry
/** /**
* Remove a custom ratio for a specific ore name. * Remove a custom ratio for a specific ore name.
* *
* Will use the default of 2 value afterwards. * Will use the default of 2 value afterwards.
* *
* @param oredictName The name of the ore; * @param oredictName The name of the ore;
*/ */
boolean removeDustRatio( @Nonnull String oredictName ); boolean removeDustRatio( @Nonnull String oredictName );
@@ -29,16 +29,16 @@ import appeng.api.storage.data.IAEStack;
/** /**
* DO NOT IMPLEMENT. * DO NOT IMPLEMENT.
* *
* Will be injected when adding an {@link ICraftingWatcherHost} to a grid. * Will be injected when adding an {@link ICraftingWatcherHost} to a grid.
*/ */
public interface ICraftingWatcher public interface ICraftingWatcher
{ {
/** /**
* Add a specific {@link IAEStack} to watch. * Add a specific {@link IAEStack} to watch.
* *
* Supports multiple values, duplicate ones will not be added. * Supports multiple values, duplicate ones will not be added.
* *
* @param stack * @param stack
* @return true, if successfully added. * @return true, if successfully added.
*/ */
@@ -46,7 +46,7 @@ public interface ICraftingWatcher
/** /**
* Remove a specific {@link IAEStack} from the watcher. * Remove a specific {@link IAEStack} from the watcher.
* *
* @param stack * @param stack
* @return true, if successfully removed. * @return true, if successfully removed.
*/ */
@@ -26,16 +26,16 @@ package appeng.api.networking.energy;
/** /**
* DO NOT IMPLEMENT. * DO NOT IMPLEMENT.
* *
* Will be injected when adding an {@link IEnergyWatcherHost} to a grid. * Will be injected when adding an {@link IEnergyWatcherHost} to a grid.
*/ */
public interface IEnergyWatcher public interface IEnergyWatcher
{ {
/** /**
* Add a specific threshold to watch. * Add a specific threshold to watch.
* *
* Supports multiple values, duplicate ones will not be added. * Supports multiple values, duplicate ones will not be added.
* *
* @param amount * @param amount
* @return true, if successfully added. * @return true, if successfully added.
*/ */
@@ -43,7 +43,7 @@ public interface IEnergyWatcher
/** /**
* Remove a specific threshold from the watcher. * Remove a specific threshold from the watcher.
* *
* @param amount * @param amount
* @return true, if successfully removed. * @return true, if successfully removed.
*/ */
@@ -29,16 +29,16 @@ import appeng.api.storage.data.IAEStack;
/** /**
* DO NOT IMPLEMENT. * DO NOT IMPLEMENT.
* *
* Will be injected when adding an {@link IStackWatcherHost} to a grid. * Will be injected when adding an {@link IStackWatcherHost} to a grid.
*/ */
public interface IStackWatcher public interface IStackWatcher
{ {
/** /**
* Add a specific {@link IAEStack} to watch. * Add a specific {@link IAEStack} to watch.
* *
* Supports multiple values, duplicate ones will not be added. * Supports multiple values, duplicate ones will not be added.
* *
* @param stack * @param stack
* @return true, if successfully added. * @return true, if successfully added.
*/ */
@@ -46,7 +46,7 @@ public interface IStackWatcher
/** /**
* Remove a specific {@link IAEStack} from the watcher. * Remove a specific {@link IAEStack} from the watcher.
* *
* @param stack * @param stack
* @return true, if successfully removed. * @return true, if successfully removed.
*/ */
@@ -29,5 +29,5 @@ public enum BusSupport
CABLE, CABLE,
DENSE_CABLE DENSE_CABLE
} }
@@ -41,9 +41,9 @@ public interface IPartModel
/** /**
* A solid {@link IPartModel} indicates that the rendering requires a cable connection, which will also result in * A solid {@link IPartModel} indicates that the rendering requires a cable connection, which will also result in
* creating an intersection for the cable. * creating an intersection for the cable.
* *
* This should be true for pretty much all parts. * This should be true for pretty much all parts.
* *
* @return true for a solid part. * @return true for a solid part.
*/ */
default boolean requireCableConnection() default boolean requireCableConnection()
@@ -53,7 +53,7 @@ public interface IPartModel
/** /**
* A collection of {@link ResourceLocation} used as models for a part. * A collection of {@link ResourceLocation} used as models for a part.
* *
* @return a collection of models, never null. * @return a collection of models, never null.
*/ */
@Nonnull @Nonnull
@@ -24,7 +24,7 @@ import net.minecraftforge.common.property.IUnlistedProperty;
/** /**
* A generic implementation for {@link IUnlistedProperty}. * A generic implementation for {@link IUnlistedProperty}.
* *
* @param <T> * @param <T>
*/ */
public class UnlistedProperty<T> implements IUnlistedProperty<T> public class UnlistedProperty<T> implements IUnlistedProperty<T>
@@ -121,7 +121,7 @@ public class TesrRenderHelper
/** /**
* Render an item in 2D and the given text below it. * Render an item in 2D and the given text below it.
* *
* @param spacing Specifies how far apart the item and the item stack amount are rendered. * @param spacing Specifies how far apart the item and the item stack amount are rendered.
*/ */
public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing ) public static void renderItem2dWithAmount( IAEItemStack itemStack, float itemScale, float spacing )
@@ -34,7 +34,7 @@ public class PlayerDifferentiator
/** /**
* Can determine if an {@link net.minecraft.entity.player.EntityPlayer} is not a real player. * Can determine if an {@link net.minecraft.entity.player.EntityPlayer} is not a real player.
* This is based on if the * This is based on if the
* *
* @param player is: * @param player is:
* - null * - null
* - dead * - dead
@@ -40,7 +40,7 @@ public class PlayerStatsRegistration
/** /**
* is true if the {@link appeng.core.features.AEFeature#ACHIEVEMENTS} is enabled in the * is true if the {@link appeng.core.features.AEFeature#ACHIEVEMENTS} is enabled in the
* *
* @param config * @param config
*/ */
private final boolean isAchievementFeatureEnabled; private final boolean isAchievementFeatureEnabled;
@@ -122,7 +122,7 @@ public final class WorldData implements IWorldData
* Requires to start up from external from here * Requires to start up from external from here
* *
* drawback of the singleton build style * drawback of the singleton build style
* *
* @param server * @param server
*/ */
public static void onServerAboutToStart( MinecraftServer server ) public static void onServerAboutToStart( MinecraftServer server )
@@ -31,7 +31,7 @@ import ic2.api.recipe.IRecipeInput;
/** /**
* Implementation of IRecipeInput for the macerator recipe. * Implementation of IRecipeInput for the macerator recipe.
* *
* @author GuntherDW * @author GuntherDW
*/ */
public class IC2RecipeInput implements IRecipeInput public class IC2RecipeInput implements IRecipeInput
@@ -38,7 +38,7 @@ public class EnergyThreshold implements Comparable<EnergyThreshold>
/** /**
* Special constructor to allow querying a for a subset of thresholds. * Special constructor to allow querying a for a subset of thresholds.
* *
* @param lim * @param lim
* @param bound * @param bound
*/ */
+1 -1
View File
@@ -908,7 +908,7 @@ public class Platform
/** /**
* Returns a random element from the given collection. * Returns a random element from the given collection.
* *
* @return null if the collection is empty * @return null if the collection is empty
*/ */
@Nullable @Nullable
@@ -54,12 +54,12 @@ public class ItemComparisonHelper
/** /**
* Compare the two {@link ItemStack}s based on the same {@link Item} and damage value. * Compare the two {@link ItemStack}s based on the same {@link Item} and damage value.
* *
* In case of the item being damageable, only the {@link Item} will be considered. * In case of the item being damageable, only the {@link Item} will be considered.
* If not it will also compare both damage values. * If not it will also compare both damage values.
* *
* Ignores NBT. * Ignores NBT.
* *
* @return true, if both are equal. * @return true, if both are equal.
*/ */
public boolean isEqualItemType( final ItemStack that, final ItemStack other ) public boolean isEqualItemType( final ItemStack that, final ItemStack other )
@@ -77,11 +77,11 @@ public class ItemComparisonHelper
/** /**
* A wrapper around {@link ItemStack#isItemEqual(ItemStack)}. * A wrapper around {@link ItemStack#isItemEqual(ItemStack)}.
* *
* The benefit is to compare two null item stacks, without any additional null checks. * The benefit is to compare two null item stacks, without any additional null checks.
* *
* Ignores NBT. * Ignores NBT.
* *
* @return true, if both are equal. * @return true, if both are equal.
*/ */
public boolean isEqualItem( @Nonnull final ItemStack left, @Nonnull final ItemStack right ) public boolean isEqualItem( @Nonnull final ItemStack left, @Nonnull final ItemStack right )
@@ -100,7 +100,7 @@ public class ItemComparisonHelper
/** /**
* Compares two {@link ItemStack} and their NBT tag for equality. * Compares two {@link ItemStack} and their NBT tag for equality.
* *
* Use this when a precise check is required and the same item is required. * Use this when a precise check is required and the same item is required.
* Not just something with different NBT tags. * Not just something with different NBT tags.
* *
@@ -115,7 +115,7 @@ public class ItemComparisonHelper
* Similar to {@link ItemComparisonHelper#isEqualItem(ItemStack, ItemStack)}, * Similar to {@link ItemComparisonHelper#isEqualItem(ItemStack, ItemStack)},
* but it can further check, if both match the same {@link FuzzyMode} * but it can further check, if both match the same {@link FuzzyMode}
* or are considered equal by the {@link OreDictionary} * or are considered equal by the {@link OreDictionary}
* *
* @param mode how to compare the two {@link ItemStack}s * @param mode how to compare the two {@link ItemStack}s
* @return true, if both are matching the mode or considered equal by the {@link OreDictionary} * @return true, if both are matching the mode or considered equal by the {@link OreDictionary}
*/ */