final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -54,14 +54,14 @@ public class BlockInterface extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated( World w, int x, int y, int z, EntityPlayer p, int side, float hitX, float hitY, float hitZ )
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public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer p, final int side, final float hitX, final float hitY, final float hitZ )
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{
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if( p.isSneaking() )
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{
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return false;
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}
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TileInterface tg = this.getTileEntity( w, x, y, z );
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final TileInterface tg = this.getTileEntity( w, x, y, z );
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if( tg != null )
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{
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if( Platform.isServer() )
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@@ -80,7 +80,7 @@ public class BlockInterface extends AEBaseTileBlock
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}
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@Override
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protected void customRotateBlock( IOrientable rotatable, ForgeDirection axis )
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protected void customRotateBlock( final IOrientable rotatable, final ForgeDirection axis )
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{
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if( rotatable instanceof TileInterface )
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{
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