final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -35,11 +35,11 @@ import appeng.tile.qnb.TileQuantumBridge;
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public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICustomCollision
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{
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public BlockQuantumBase( Material mat )
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public BlockQuantumBase( final Material mat )
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{
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super( mat );
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this.setTileEntity( TileQuantumBridge.class );
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float shave = 2.0f / 16.0f;
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final float shave = 2.0f / 16.0f;
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this.setBlockBounds( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.setLightOpacity( 0 );
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this.isFullSize = this.isOpaque = false;
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@@ -47,9 +47,9 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
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}
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@Override
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public void onNeighborBlockChange( World w, int x, int y, int z, Block pointlessNumber )
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public void onNeighborBlockChange( final World w, final int x, final int y, final int z, final Block pointlessNumber )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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final TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null )
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{
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bridge.neighborUpdate();
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@@ -57,9 +57,9 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
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}
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@Override
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public void breakBlock( World w, int x, int y, int z, Block a, int b )
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public void breakBlock( final World w, final int x, final int y, final int z, final Block a, final int b )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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final TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null )
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{
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bridge.breakCluster();
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