final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -50,9 +50,9 @@ public class BlockQuantumLinkChamber extends BlockQuantumBase
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick( World w, int bx, int by, int bz, Random r )
public void randomDisplayTick( final World w, final int bx, final int by, final int bz, final Random r )
{
TileQuantumBridge bridge = this.getTileEntity( w, bx, by, bz );
final TileQuantumBridge bridge = this.getTileEntity( w, bx, by, bz );
if( bridge != null )
{
if( bridge.hasQES() )
@@ -66,14 +66,14 @@ public class BlockQuantumLinkChamber extends BlockQuantumBase
}
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer p, int side, float hitX, float hitY, float hitZ )
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer p, final int side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
return false;
}
TileQuantumBridge tg = this.getTileEntity( w, x, y, z );
final TileQuantumBridge tg = this.getTileEntity( w, x, y, z );
if( tg != null )
{
if( Platform.isServer() )
@@ -86,16 +86,16 @@ public class BlockQuantumLinkChamber extends BlockQuantumBase
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
{
double onePixel = 2.0 / 16.0;
final double onePixel = 2.0 / 16.0;
return Collections.singletonList( AxisAlignedBB.getBoundingBox( onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel ) );
}
@Override
public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e )
public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
double onePixel = 2.0 / 16.0;
final double onePixel = 2.0 / 16.0;
out.add( AxisAlignedBB.getBoundingBox( onePixel, onePixel, onePixel, 1.0 - onePixel, 1.0 - onePixel, 1.0 - onePixel ) );
}
}