final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -46,7 +46,7 @@ public class BlockQuartzLamp extends BlockQuartzGlass
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick( World w, int x, int y, int z, Random r )
public void randomDisplayTick( final World w, final int x, final int y, final int z, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
@@ -55,11 +55,11 @@ public class BlockQuartzLamp extends BlockQuartzGlass
if( CommonHelper.proxy.shouldAddParticles( r ) )
{
double d0 = ( r.nextFloat() - 0.5F ) * 0.96D;
double d1 = ( r.nextFloat() - 0.5F ) * 0.96D;
double d2 = ( r.nextFloat() - 0.5F ) * 0.96D;
final double d0 = ( r.nextFloat() - 0.5F ) * 0.96D;
final double d1 = ( r.nextFloat() - 0.5F ) * 0.96D;
final double d2 = ( r.nextFloat() - 0.5F ) * 0.96D;
VibrantFX fx = new VibrantFX( w, 0.5 + x + d0, 0.5 + y + d1, 0.5 + z + d2, 0.0D, 0.0D, 0.0D );
final VibrantFX fx = new VibrantFX( w, 0.5 + x + d0, 0.5 + y + d1, 0.5 + z + d2, 0.0D, 0.0D, 0.0D );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}