final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -45,9 +45,9 @@ public class BlockSpatialIOPort extends AEBaseTileBlock
}
@Override
public final void onNeighborBlockChange( World w, int x, int y, int z, Block junk )
public final void onNeighborBlockChange( final World w, final int x, final int y, final int z, final Block junk )
{
TileSpatialIOPort te = this.getTileEntity( w, x, y, z );
final TileSpatialIOPort te = this.getTileEntity( w, x, y, z );
if( te != null )
{
te.updateRedstoneState();
@@ -55,14 +55,14 @@ public class BlockSpatialIOPort extends AEBaseTileBlock
}
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer p, int side, float hitX, float hitY, float hitZ )
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer p, final int side, final float hitX, final float hitY, final float hitZ )
{
if( p.isSneaking() )
{
return false;
}
TileSpatialIOPort tg = this.getTileEntity( w, x, y, z );
final TileSpatialIOPort tg = this.getTileEntity( w, x, y, z );
if( tg != null )
{
if( Platform.isServer() )