final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -56,9 +56,9 @@ public class BlockChest extends AEBaseTileBlock
}
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer p, int side, float hitX, float hitY, float hitZ )
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer p, final int side, final float hitX, final float hitY, final float hitZ )
{
TileChest tg = this.getTileEntity( w, x, y, z );
final TileChest tg = this.getTileEntity( w, x, y, z );
if( tg != null && !p.isSneaking() )
{
if( Platform.isClient() )
@@ -72,10 +72,10 @@ public class BlockChest extends AEBaseTileBlock
}
else
{
ItemStack cell = tg.getStackInSlot( 1 );
final ItemStack cell = tg.getStackInSlot( 1 );
if( cell != null )
{
ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell );
final ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell );
tg.openGui( p, ch, cell, side );
}