final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -36,7 +36,7 @@ public class GuiInscriber extends AEBaseGui
final ContainerInscriber cvc;
GuiProgressBar pb;
public GuiInscriber( InventoryPlayer inventoryPlayer, TileInscriber te )
public GuiInscriber( final InventoryPlayer inventoryPlayer, final TileInscriber te )
{
super( new ContainerInscriber( inventoryPlayer, te ) );
this.cvc = (ContainerInscriber) this.inventorySlots;
@@ -59,7 +59,7 @@ public class GuiInscriber extends AEBaseGui
}
@Override
public void drawFG( int offsetX, int offsetY, int mouseX, int mouseY )
public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.pb.setFullMsg( this.cvc.getCurrentProgress() * 100 / this.cvc.getMaxProgress() + "%" );
@@ -68,7 +68,7 @@ public class GuiInscriber extends AEBaseGui
}
@Override
public void drawBG( int offsetX, int offsetY, int mouseX, int mouseY )
public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.bindTexture( "guis/inscriber.png" );
this.pb.xPosition = 135 + this.guiLeft;