final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -32,21 +32,21 @@ import appeng.tile.storage.TileSkyChest;
public class GuiSkyChest extends AEBaseGui
{
public GuiSkyChest( InventoryPlayer inventoryPlayer, TileSkyChest te )
public GuiSkyChest( final InventoryPlayer inventoryPlayer, final TileSkyChest te )
{
super( new ContainerSkyChest( inventoryPlayer, te ) );
this.ySize = 195;
}
@Override
public void drawFG( int offsetX, int offsetY, int mouseX, int mouseY )
public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.SkyChest.getLocal() ), 8, 8, 4210752 );
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 2, 4210752 );
}
@Override
public void drawBG( int offsetX, int offsetY, int mouseX, int mouseY )
public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.bindTexture( "guis/skychest.png" );
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );