final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -37,7 +37,7 @@ public class GuiScrollbar implements IScrollSource
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private int minScroll = 0;
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private int currentScroll = 0;
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public void draw( AEBaseGui g )
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public void draw( final AEBaseGui g )
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{
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g.bindTexture( "minecraft", "gui/container/creative_inventory/tabs.png" );
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GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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@@ -48,7 +48,7 @@ public class GuiScrollbar implements IScrollSource
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}
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else
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{
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int offset = ( this.currentScroll - this.minScroll ) * ( this.height - 15 ) / this.getRange();
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final int offset = ( this.currentScroll - this.minScroll ) * ( this.height - 15 ) / this.getRange();
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g.drawTexturedModalRect( this.displayX, offset + this.displayY, 232, 0, this.width, 15 );
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}
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}
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@@ -63,7 +63,7 @@ public class GuiScrollbar implements IScrollSource
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return this.displayX;
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}
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public GuiScrollbar setLeft( int v )
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public GuiScrollbar setLeft( final int v )
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{
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this.displayX = v;
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return this;
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@@ -74,7 +74,7 @@ public class GuiScrollbar implements IScrollSource
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return this.displayY;
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}
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public GuiScrollbar setTop( int v )
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public GuiScrollbar setTop( final int v )
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{
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this.displayY = v;
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return this;
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@@ -85,7 +85,7 @@ public class GuiScrollbar implements IScrollSource
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return this.width;
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}
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public GuiScrollbar setWidth( int v )
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public GuiScrollbar setWidth( final int v )
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{
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this.width = v;
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return this;
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@@ -96,13 +96,13 @@ public class GuiScrollbar implements IScrollSource
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return this.height;
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}
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public GuiScrollbar setHeight( int v )
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public GuiScrollbar setHeight( final int v )
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{
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this.height = v;
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return this;
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}
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public void setRange( int min, int max, int pageSize )
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public void setRange( final int min, final int max, final int pageSize )
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{
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this.minScroll = min;
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this.maxScroll = max;
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@@ -127,7 +127,7 @@ public class GuiScrollbar implements IScrollSource
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return this.currentScroll;
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}
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public void click( AEBaseGui aeBaseGui, int x, int y )
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public void click( final AEBaseGui aeBaseGui, final int x, final int y )
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{
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if( this.getRange() == 0 )
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{
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