final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -41,7 +41,7 @@ public class GuiToggleButton extends GuiButton implements ITooltip
private boolean isActive;
public GuiToggleButton( int x, int y, int on, int off, String displayName, String displayHint )
public GuiToggleButton( final int x, final int y, final int on, final int off, final String displayName, final String displayHint )
{
super( 0, 0, 16, "" );
this.iconIdxOn = on;
@@ -54,24 +54,24 @@ public class GuiToggleButton extends GuiButton implements ITooltip
this.height = 16;
}
public void setState( boolean isOn )
public void setState( final boolean isOn )
{
this.isActive = isOn;
}
@Override
public void drawButton( Minecraft par1Minecraft, int par2, int par3 )
public void drawButton( final Minecraft par1Minecraft, final int par2, final int par3 )
{
if( this.visible )
{
int iconIndex = this.getIconIndex();
final int iconIndex = this.getIconIndex();
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
par1Minecraft.renderEngine.bindTexture( ExtraBlockTextures.GuiTexture( "guis/states.png" ) );
this.field_146123_n = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height;
int uv_y = (int) Math.floor( iconIndex / 16 );
int uv_x = iconIndex - uv_y * 16;
final int uv_y = (int) Math.floor( iconIndex / 16 );
final int uv_x = iconIndex - uv_y * 16;
this.drawTexturedModalRect( this.xPosition, this.yPosition, 256 - 16, 256 - 16, 16, 16 );
this.drawTexturedModalRect( this.xPosition, this.yPosition, uv_x * 16, uv_y * 16, 16, 16 );
@@ -102,7 +102,7 @@ public class GuiToggleButton extends GuiButton implements ITooltip
}
value = PATTERN_NEW_LINE.matcher( value ).replaceAll( "\n" );
StringBuilder sb = new StringBuilder( value );
final StringBuilder sb = new StringBuilder( value );
int i = sb.lastIndexOf( "\n" );
if( i <= 0 )