final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -50,27 +50,27 @@ public final class WorldRender implements ISimpleBlockRenderingHandler
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{
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}
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void setRender( AEBaseBlock in, BaseBlockRender r )
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void setRender( final AEBaseBlock in, final BaseBlockRender r )
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{
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this.blockRenders.put( in, r );
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}
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@Override
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public void renderInventoryBlock( Block block, int metadata, int modelID, RenderBlocks renderer )
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public void renderInventoryBlock( final Block block, final int metadata, final int modelID, final RenderBlocks renderer )
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{
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// wtf is this for?
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}
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@Override
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public boolean renderWorldBlock( IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer )
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public boolean renderWorldBlock( final IBlockAccess world, final int x, final int y, final int z, final Block block, final int modelId, final RenderBlocks renderer )
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{
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AEBaseBlock blk = (AEBaseBlock) block;
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final AEBaseBlock blk = (AEBaseBlock) block;
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renderer.setRenderBoundsFromBlock( block );
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return this.getRender( blk ).renderInWorld( blk, world, x, y, z, renderer );
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}
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@Override
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public boolean shouldRender3DInInventory( int modelId )
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public boolean shouldRender3DInInventory( final int modelId )
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{
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return true;
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}
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@@ -81,17 +81,17 @@ public final class WorldRender implements ISimpleBlockRenderingHandler
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return this.renderID;
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}
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private BaseBlockRender getRender( AEBaseBlock block )
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private BaseBlockRender getRender( final AEBaseBlock block )
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{
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return block.getRendererInstance().rendererInstance;
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}
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public void renderItemBlock( ItemStack item, ItemRenderType type, Object[] data )
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public void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
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{
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Block blk = Block.getBlockFromItem( item.getItem() );
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final Block blk = Block.getBlockFromItem( item.getItem() );
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if( blk instanceof AEBaseBlock )
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{
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AEBaseBlock block = (AEBaseBlock) blk;
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final AEBaseBlock block = (AEBaseBlock) blk;
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this.renderer.setRenderBoundsFromBlock( block );
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this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
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