final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -45,7 +45,7 @@ public class RenderBlockCrank extends BaseBlockRender<BlockCrank, TileCrank>
}
@Override
public void renderInventory( BlockCrank blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final BlockCrank blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
renderer.renderAllFaces = true;
@@ -59,13 +59,13 @@ public class RenderBlockCrank extends BaseBlockRender<BlockCrank, TileCrank>
}
@Override
public boolean renderInWorld( BlockCrank imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( final BlockCrank imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
return true;
}
@Override
public void renderTile( BlockCrank blk, TileCrank tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderBlocks )
public void renderTile( final BlockCrank blk, final TileCrank tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderBlocks )
{
if( tile.getUp() == null || tile.getUp() == ForgeDirection.UNKNOWN )
{