final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -39,11 +39,11 @@ public class RenderBlockEnergyCube extends BaseBlockRender<BlockEnergyCell, Tile
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}
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@Override
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public void renderInventory( BlockEnergyCell blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( final BlockEnergyCell blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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IAEItemPowerStorage myItem = (IAEItemPowerStorage) is.getItem();
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double internalCurrentPower = myItem.getAECurrentPower( is );
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double internalMaxPower = myItem.getAEMaxPower( is );
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final IAEItemPowerStorage myItem = (IAEItemPowerStorage) is.getItem();
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final double internalCurrentPower = myItem.getAECurrentPower( is );
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final double internalMaxPower = myItem.getAEMaxPower( is );
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int meta = (int) ( 8.0 * ( internalCurrentPower / internalMaxPower ) );
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@@ -62,12 +62,12 @@ public class RenderBlockEnergyCube extends BaseBlockRender<BlockEnergyCell, Tile
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}
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@Override
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public boolean renderInWorld( BlockEnergyCell blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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public boolean renderInWorld( final BlockEnergyCell blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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int meta = world.getBlockMetadata( x, y, z );
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final int meta = world.getBlockMetadata( x, y, z );
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renderer.overrideBlockTexture = blk.getIcon( 0, meta );
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boolean out = renderer.renderStandardBlock( blk, x, y, z );
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final boolean out = renderer.renderStandardBlock( blk, x, y, z );
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renderer.overrideBlockTexture = null;
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return out;
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