final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -51,7 +51,7 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
}
@Override
public void renderInventory( BlockSkyChest blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final BlockSkyChest blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
@@ -74,13 +74,13 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
}
@Override
public boolean renderInWorld( BlockSkyChest blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( final BlockSkyChest blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
return true;
}
@Override
public void renderTile( BlockSkyChest block, TileSkyChest skyChest, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer )
public void renderTile( final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer )
{
if( skyChest == null )
{