final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -51,7 +51,7 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
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}
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@Override
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public void renderInventory( BlockSkyChest blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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public void renderInventory( final BlockSkyChest blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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GL11.glEnable( GL12.GL_RESCALE_NORMAL );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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@@ -74,13 +74,13 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
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}
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@Override
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public boolean renderInWorld( BlockSkyChest blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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public boolean renderInWorld( final BlockSkyChest blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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return true;
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}
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@Override
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public void renderTile( BlockSkyChest block, TileSkyChest skyChest, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer )
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public void renderTile( final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer )
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{
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if( skyChest == null )
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{
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