final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -56,7 +56,7 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
}
@Override
public void renderInventory( BlockWireless blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final BlockWireless blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
this.blk = blk;
this.centerX = 0;
@@ -64,8 +64,8 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
this.centerZ = 0;
this.hasChan = false;
this.hasPower = false;
BlockRenderInfo ri = blk.getRendererInstance();
Tessellator tess = Tessellator.instance;
final BlockRenderInfo ri = blk.getRendererInstance();
final Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
@@ -87,18 +87,18 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
ForgeDirection[] sides = { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
final ForgeDirection[] sides = { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
int s = 1;
for( ForgeDirection side : sides )
for( final ForgeDirection side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 2 : -2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 2 : -2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 2 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : 2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : 2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
}
s = 3;
for( ForgeDirection side : sides )
for( final ForgeDirection side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : -1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : -1 ), 1 + ( side.offsetZ != 0 ? side.offsetZ * 4 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 5 : 1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 5 : 1 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH );
@@ -107,20 +107,20 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
}
@Override
public boolean renderInWorld( BlockWireless blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( final BlockWireless blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
TileWireless tw = blk.getTileEntity( world, x, y, z );
final TileWireless tw = blk.getTileEntity( world, x, y, z );
this.blk = blk;
if( tw != null )
{
this.hasChan = ( tw.clientFlags & ( TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG ) ) == ( TileWireless.POWERED_FLAG | TileWireless.CHANNEL_FLAG );
this.hasPower = ( tw.clientFlags & TileWireless.POWERED_FLAG ) == TileWireless.POWERED_FLAG;
BlockRenderInfo ri = blk.getRendererInstance();
final BlockRenderInfo ri = blk.getRendererInstance();
ForgeDirection fdy = tw.getUp();
ForgeDirection fdz = tw.getForward();
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
final ForgeDirection fdy = tw.getUp();
final ForgeDirection fdz = tw.getForward();
final ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
@@ -144,18 +144,18 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
ri.setTemporaryRenderIcons( r, r, ExtraBlockTextures.BlockWirelessInside.getIcon(), ExtraBlockTextures.BlockWirelessInside.getIcon(), r, r );
ForgeDirection[] sides = { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
final ForgeDirection[] sides = new ForgeDirection[] { ForgeDirection.EAST, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.DOWN };
int s = 1;
for( ForgeDirection side : sides )
for( final ForgeDirection side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 2 : -2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 2 : -2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 2 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : 2 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : 2 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
}
s = 3;
for( ForgeDirection side : sides )
for( final ForgeDirection side : sides )
{
this.renderBlockBounds( renderer, 8 + ( side.offsetX != 0 ? side.offsetX * 4 : -1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 4 : -1 ), 1 + ( side.offsetZ != 0 ? side.offsetZ * 4 : -1 ) + s, 8 + ( side.offsetX != 0 ? side.offsetX * 5 : 1 ), 8 + ( side.offsetY != 0 ? side.offsetY * 5 : 1 ), 2 + ( side.offsetZ != 0 ? side.offsetZ * 5 : 1 ) + s, fdx, fdy, fdz );
super.renderInWorld( blk, world, x, y, z, renderer );
@@ -168,13 +168,13 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
if( this.hasChan )
{
int l = 14;
final int l = 14;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.blackVariant );
}
else if( this.hasPower )
{
int l = 9;
final int l = 9;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
Tessellator.instance.setColorOpaque_I( AEColor.Transparent.whiteVariant );
}
@@ -216,10 +216,10 @@ public class RenderBlockWireless extends BaseBlockRender<BlockWireless, TileWire
return true;
}
private void renderTorchAtAngle( RenderBlocks renderer, ForgeDirection x, ForgeDirection y, ForgeDirection z )
private void renderTorchAtAngle( final RenderBlocks renderer, final ForgeDirection x, final ForgeDirection y, final ForgeDirection z )
{
IIcon r = ( this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : this.blk.getIcon( 0, 0 ) );
IIcon sides = new OffsetIcon( r, 0.0f, -2.0f );
final IIcon r = ( this.hasChan ? CableBusTextures.BlockWirelessOn.getIcon() : this.blk.getIcon( 0, 0 ) );
final IIcon sides = new OffsetIcon( r, 0.0f, -2.0f );
switch( z )
{